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Add attention callback helper.
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@ -349,6 +349,8 @@ private:
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void SetPlaybackFrame( uint32_t idx );
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void SetPlaybackFrame( uint32_t idx );
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bool Save( const char* fn, FileWrite::Compression comp, int zlevel, bool buildDict );
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bool Save( const char* fn, FileWrite::Compression comp, int zlevel, bool buildDict );
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void Attention( bool& alreadyDone );
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unordered_flat_map<uint64_t, bool> m_visibleMsgThread;
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unordered_flat_map<uint64_t, bool> m_visibleMsgThread;
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unordered_flat_map<uint64_t, bool> m_waitStackThread;
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unordered_flat_map<uint64_t, bool> m_waitStackThread;
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unordered_flat_map<const void*, int> m_gpuDrift;
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unordered_flat_map<const void*, int> m_gpuDrift;
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@ -864,4 +864,13 @@ const char* View::GetThreadContextData( uint64_t thread, bool& _local, bool& _un
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return label;
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return label;
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}
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}
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void View::Attention( bool& alreadyDone )
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{
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if( !alreadyDone )
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{
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alreadyDone = true;
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m_acb();
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}
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}
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}
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}
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