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Adapt GetZoneEnd() for magic vectors.
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@ -2063,7 +2063,16 @@ int64_t Worker::GetZoneEnd( const ZoneEvent& ev )
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{
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{
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if( ptr->End() >= 0 ) return ptr->End();
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if( ptr->End() >= 0 ) return ptr->End();
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if( ptr->Child() < 0 ) return ptr->Start();
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if( ptr->Child() < 0 ) return ptr->Start();
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ptr = GetZoneChildren( ptr->Child() ).back();
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auto& children = GetZoneChildren( ptr->Child() );
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if( children.is_magic() )
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{
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auto& c = *(Vector<ZoneEvent>*)&children;
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ptr = &c.back();
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}
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else
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{
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ptr = children.back();
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}
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}
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}
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}
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}
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@ -2074,7 +2083,16 @@ int64_t Worker::GetZoneEnd( const GpuEvent& ev )
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{
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{
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if( ptr->GpuEnd() >= 0 ) return ptr->GpuEnd();
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if( ptr->GpuEnd() >= 0 ) return ptr->GpuEnd();
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if( ptr->Child() < 0 ) return ptr->GpuStart() >= 0 ? ptr->GpuStart() : m_data.lastTime;
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if( ptr->Child() < 0 ) return ptr->GpuStart() >= 0 ? ptr->GpuStart() : m_data.lastTime;
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ptr = GetGpuChildren( ptr->Child() ).back();
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auto& children = GetGpuChildren( ptr->Child() );
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if( children.is_magic() )
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{
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auto& c = *(Vector<GpuEvent>*)&children;
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ptr = &c.back();
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}
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else
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{
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ptr = children.back();
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}
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}
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}
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}
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}
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