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Parametrize color highlighting.
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3aed0ba150
commit
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@ -119,6 +119,15 @@ static tracy_force_inline void PrintStringPercent( char* buf, double percent )
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memcpy( end, "%)", 3 );
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}
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template<int V = 25>
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static tracy_force_inline uint32_t HighlightColor( uint32_t color )
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{
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return 0xFF000000 |
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( std::min<int>( 0xFF, ( ( ( color & 0x00FF0000 ) >> 16 ) + V ) ) << 16 ) |
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( std::min<int>( 0xFF, ( ( ( color & 0x0000FF00 ) >> 8 ) + V ) ) << 8 ) |
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( std::min<int>( 0xFF, ( ( ( color & 0x000000FF ) ) + V ) ) );
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}
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enum { MinVisSize = 3 };
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enum { MinCtxSize = 4 };
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@ -15191,14 +15200,6 @@ uint32_t View::GetRawZoneColor( const GpuEvent& ev )
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return GetZoneColor( ev );
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}
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uint32_t View::HighlightColor( uint32_t color )
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{
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return 0xFF000000 |
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( std::min<int>( 0xFF, ( ( ( color & 0x00FF0000 ) >> 16 ) + 25 ) ) << 16 ) |
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( std::min<int>( 0xFF, ( ( ( color & 0x0000FF00 ) >> 8 ) + 25 ) ) << 8 ) |
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( std::min<int>( 0xFF, ( ( ( color & 0x000000FF ) ) + 25 ) ) );
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}
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uint32_t View::GetZoneHighlight( const ZoneEvent& ev, uint64_t thread, int depth )
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{
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if( m_zoneInfoWindow == &ev )
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@ -194,7 +194,6 @@ private:
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uint32_t GetZoneColor( const GpuEvent& ev );
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uint32_t GetRawZoneColor( const ZoneEvent& ev, uint64_t thread, int depth );
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uint32_t GetRawZoneColor( const GpuEvent& ev );
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uint32_t HighlightColor( uint32_t color );
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uint32_t GetZoneHighlight( const ZoneEvent& ev, uint64_t thread, int depth );
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uint32_t GetZoneHighlight( const GpuEvent& ev );
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float GetZoneThickness( const ZoneEvent& ev );
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