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https://github.com/wolfpld/tracy.git
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Use default zone coloring for Lua zones.
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parent
49e3bc8b21
commit
a15e83e590
16
TracyLua.hpp
16
TracyLua.hpp
@ -198,8 +198,6 @@ static inline int LuaZoneBeginS( lua_State* L )
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if( !GetLuaZoneState().active ) return 0;
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#endif
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const uint32_t color = Color::DeepSkyBlue3;
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lua_Debug dbg;
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lua_getstack( L, 1, &dbg );
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lua_getinfo( L, "Snl", &dbg );
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@ -220,7 +218,7 @@ static inline int LuaZoneBeginS( lua_State* L )
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const uint32_t sz = uint32_t( 4 + 4 + 4 + fsz + 1 + ssz + 1 );
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auto ptr = (char*)tracy_malloc( sz );
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memcpy( ptr, &sz, 4 );
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memcpy( ptr + 4, &color, 4 );
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memset( ptr + 4, 0, 4 );
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memcpy( ptr + 8, &line, 4 );
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memcpy( ptr + 12, func, fsz+1 );
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memcpy( ptr + 12 + fsz + 1, dbg.source, ssz + 1 );
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@ -253,8 +251,6 @@ static inline int LuaZoneBeginNS( lua_State* L )
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if( !GetLuaZoneState().active ) return 0;
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#endif
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const uint32_t color = Color::DeepSkyBlue3;
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lua_Debug dbg;
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lua_getstack( L, 1, &dbg );
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lua_getinfo( L, "Snl", &dbg );
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@ -278,7 +274,7 @@ static inline int LuaZoneBeginNS( lua_State* L )
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const uint32_t sz = uint32_t( 4 + 4 + 4 + fsz + 1 + ssz + 1 + nsz );
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auto ptr = (char*)tracy_malloc( sz );
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memcpy( ptr, &sz, 4 );
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memcpy( ptr + 4, &color, 4 );
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memset( ptr + 4, 0, 4 );
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memcpy( ptr + 8, &line, 4 );
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memcpy( ptr + 12, func, fsz+1 );
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memcpy( ptr + 12 + fsz + 1, dbg.source, ssz + 1 );
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@ -316,8 +312,6 @@ static inline int LuaZoneBegin( lua_State* L )
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if( !GetLuaZoneState().active ) return 0;
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#endif
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const uint32_t color = Color::DeepSkyBlue3;
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lua_Debug dbg;
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lua_getstack( L, 1, &dbg );
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lua_getinfo( L, "Snl", &dbg );
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@ -338,7 +332,7 @@ static inline int LuaZoneBegin( lua_State* L )
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const uint32_t sz = uint32_t( 4 + 4 + 4 + fsz + 1 + ssz + 1 );
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auto ptr = (char*)tracy_malloc( sz );
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memcpy( ptr, &sz, 4 );
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memcpy( ptr + 4, &color, 4 );
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memset( ptr + 4, 0, 4 );
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memcpy( ptr + 8, &line, 4 );
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memcpy( ptr + 12, func, fsz+1 );
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memcpy( ptr + 12 + fsz + 1, dbg.source, ssz + 1 );
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@ -367,8 +361,6 @@ static inline int LuaZoneBeginN( lua_State* L )
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if( !GetLuaZoneState().active ) return 0;
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#endif
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const uint32_t color = Color::DeepSkyBlue3;
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lua_Debug dbg;
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lua_getstack( L, 1, &dbg );
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lua_getinfo( L, "Snl", &dbg );
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@ -392,7 +384,7 @@ static inline int LuaZoneBeginN( lua_State* L )
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const uint32_t sz = uint32_t( 4 + 4 + 4 + fsz + 1 + ssz + 1 + nsz );
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auto ptr = (char*)tracy_malloc( sz );
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memcpy( ptr, &sz, 4 );
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memcpy( ptr + 4, &color, 4 );
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memset( ptr + 4, 0, 4 );
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memcpy( ptr + 8, &line, 4 );
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memcpy( ptr + 12, func, fsz+1 );
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memcpy( ptr + 12 + fsz + 1, dbg.source, ssz + 1 );
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