Use default zone coloring for Lua zones.

This commit is contained in:
Bartosz Taudul 2019-11-15 20:07:01 +01:00
parent 49e3bc8b21
commit a15e83e590

View File

@ -198,8 +198,6 @@ static inline int LuaZoneBeginS( lua_State* L )
if( !GetLuaZoneState().active ) return 0; if( !GetLuaZoneState().active ) return 0;
#endif #endif
const uint32_t color = Color::DeepSkyBlue3;
lua_Debug dbg; lua_Debug dbg;
lua_getstack( L, 1, &dbg ); lua_getstack( L, 1, &dbg );
lua_getinfo( L, "Snl", &dbg ); lua_getinfo( L, "Snl", &dbg );
@ -220,7 +218,7 @@ static inline int LuaZoneBeginS( lua_State* L )
const uint32_t sz = uint32_t( 4 + 4 + 4 + fsz + 1 + ssz + 1 ); const uint32_t sz = uint32_t( 4 + 4 + 4 + fsz + 1 + ssz + 1 );
auto ptr = (char*)tracy_malloc( sz ); auto ptr = (char*)tracy_malloc( sz );
memcpy( ptr, &sz, 4 ); memcpy( ptr, &sz, 4 );
memcpy( ptr + 4, &color, 4 ); memset( ptr + 4, 0, 4 );
memcpy( ptr + 8, &line, 4 ); memcpy( ptr + 8, &line, 4 );
memcpy( ptr + 12, func, fsz+1 ); memcpy( ptr + 12, func, fsz+1 );
memcpy( ptr + 12 + fsz + 1, dbg.source, ssz + 1 ); memcpy( ptr + 12 + fsz + 1, dbg.source, ssz + 1 );
@ -253,8 +251,6 @@ static inline int LuaZoneBeginNS( lua_State* L )
if( !GetLuaZoneState().active ) return 0; if( !GetLuaZoneState().active ) return 0;
#endif #endif
const uint32_t color = Color::DeepSkyBlue3;
lua_Debug dbg; lua_Debug dbg;
lua_getstack( L, 1, &dbg ); lua_getstack( L, 1, &dbg );
lua_getinfo( L, "Snl", &dbg ); lua_getinfo( L, "Snl", &dbg );
@ -278,7 +274,7 @@ static inline int LuaZoneBeginNS( lua_State* L )
const uint32_t sz = uint32_t( 4 + 4 + 4 + fsz + 1 + ssz + 1 + nsz ); const uint32_t sz = uint32_t( 4 + 4 + 4 + fsz + 1 + ssz + 1 + nsz );
auto ptr = (char*)tracy_malloc( sz ); auto ptr = (char*)tracy_malloc( sz );
memcpy( ptr, &sz, 4 ); memcpy( ptr, &sz, 4 );
memcpy( ptr + 4, &color, 4 ); memset( ptr + 4, 0, 4 );
memcpy( ptr + 8, &line, 4 ); memcpy( ptr + 8, &line, 4 );
memcpy( ptr + 12, func, fsz+1 ); memcpy( ptr + 12, func, fsz+1 );
memcpy( ptr + 12 + fsz + 1, dbg.source, ssz + 1 ); memcpy( ptr + 12 + fsz + 1, dbg.source, ssz + 1 );
@ -316,8 +312,6 @@ static inline int LuaZoneBegin( lua_State* L )
if( !GetLuaZoneState().active ) return 0; if( !GetLuaZoneState().active ) return 0;
#endif #endif
const uint32_t color = Color::DeepSkyBlue3;
lua_Debug dbg; lua_Debug dbg;
lua_getstack( L, 1, &dbg ); lua_getstack( L, 1, &dbg );
lua_getinfo( L, "Snl", &dbg ); lua_getinfo( L, "Snl", &dbg );
@ -338,7 +332,7 @@ static inline int LuaZoneBegin( lua_State* L )
const uint32_t sz = uint32_t( 4 + 4 + 4 + fsz + 1 + ssz + 1 ); const uint32_t sz = uint32_t( 4 + 4 + 4 + fsz + 1 + ssz + 1 );
auto ptr = (char*)tracy_malloc( sz ); auto ptr = (char*)tracy_malloc( sz );
memcpy( ptr, &sz, 4 ); memcpy( ptr, &sz, 4 );
memcpy( ptr + 4, &color, 4 ); memset( ptr + 4, 0, 4 );
memcpy( ptr + 8, &line, 4 ); memcpy( ptr + 8, &line, 4 );
memcpy( ptr + 12, func, fsz+1 ); memcpy( ptr + 12, func, fsz+1 );
memcpy( ptr + 12 + fsz + 1, dbg.source, ssz + 1 ); memcpy( ptr + 12 + fsz + 1, dbg.source, ssz + 1 );
@ -367,8 +361,6 @@ static inline int LuaZoneBeginN( lua_State* L )
if( !GetLuaZoneState().active ) return 0; if( !GetLuaZoneState().active ) return 0;
#endif #endif
const uint32_t color = Color::DeepSkyBlue3;
lua_Debug dbg; lua_Debug dbg;
lua_getstack( L, 1, &dbg ); lua_getstack( L, 1, &dbg );
lua_getinfo( L, "Snl", &dbg ); lua_getinfo( L, "Snl", &dbg );
@ -392,7 +384,7 @@ static inline int LuaZoneBeginN( lua_State* L )
const uint32_t sz = uint32_t( 4 + 4 + 4 + fsz + 1 + ssz + 1 + nsz ); const uint32_t sz = uint32_t( 4 + 4 + 4 + fsz + 1 + ssz + 1 + nsz );
auto ptr = (char*)tracy_malloc( sz ); auto ptr = (char*)tracy_malloc( sz );
memcpy( ptr, &sz, 4 ); memcpy( ptr, &sz, 4 );
memcpy( ptr + 4, &color, 4 ); memset( ptr + 4, 0, 4 );
memcpy( ptr + 8, &line, 4 ); memcpy( ptr + 8, &line, 4 );
memcpy( ptr + 12, func, fsz+1 ); memcpy( ptr + 12, func, fsz+1 );
memcpy( ptr + 12 + fsz + 1, dbg.source, ssz + 1 ); memcpy( ptr + 12 + fsz + 1, dbg.source, ssz + 1 );