Don't show drift adjustment for calibrated GPU contexts.

This commit is contained in:
Bartosz Taudul 2020-07-07 21:16:08 +02:00
parent 21f4981f38
commit a3c51f0e7e

View File

@ -7906,80 +7906,83 @@ void View::DrawOptions()
{
ImGui::TextDisabled( "%s threads", RealToString( gpuData[i]->threadData.size() ) );
}
ImGui::TreePush();
auto& drift = GpuDrift( gpuData[i] );
ImGui::SetNextItemWidth( 120 );
ImGui::PushID( i );
ImGui::InputInt( "Drift (ns/s)", &drift );
ImGui::PopID();
if( timeline.size() > 1 )
if( !gpuData[i]->hasCalibration )
{
ImGui::SameLine();
if( ImGui::Button( ICON_FA_ROBOT " Auto" ) )
ImGui::TreePush();
auto& drift = GpuDrift( gpuData[i] );
ImGui::SetNextItemWidth( 120 );
ImGui::PushID( i );
ImGui::InputInt( "Drift (ns/s)", &drift );
ImGui::PopID();
if( timeline.size() > 1 )
{
size_t lastidx = 0;
if( timeline.is_magic() )
ImGui::SameLine();
if( ImGui::Button( ICON_FA_ROBOT " Auto" ) )
{
auto& tl = *((Vector<GpuEvent>*)&timeline);
for( size_t j=tl.size()-1; j > 0; j-- )
size_t lastidx = 0;
if( timeline.is_magic() )
{
if( tl[j].GpuEnd() >= 0 )
auto& tl = *((Vector<GpuEvent>*)&timeline);
for( size_t j=tl.size()-1; j > 0; j-- )
{
lastidx = j;
break;
if( tl[j].GpuEnd() >= 0 )
{
lastidx = j;
break;
}
}
}
}
else
{
for( size_t j=timeline.size()-1; j > 0; j-- )
else
{
if( timeline[j]->GpuEnd() >= 0 )
for( size_t j=timeline.size()-1; j > 0; j-- )
{
lastidx = j;
break;
if( timeline[j]->GpuEnd() >= 0 )
{
lastidx = j;
break;
}
}
}
}
enum { NumSlopes = 10000 };
std::random_device rd;
std::default_random_engine gen( rd() );
std::uniform_int_distribution<size_t> dist( 0, lastidx - 1 );
float slopes[NumSlopes];
size_t idx = 0;
if( timeline.is_magic() )
{
auto& tl = *((Vector<GpuEvent>*)&timeline);
do
enum { NumSlopes = 10000 };
std::random_device rd;
std::default_random_engine gen( rd() );
std::uniform_int_distribution<size_t> dist( 0, lastidx - 1 );
float slopes[NumSlopes];
size_t idx = 0;
if( timeline.is_magic() )
{
const auto p0 = dist( gen );
const auto p1 = dist( gen );
if( p0 != p1 )
auto& tl = *((Vector<GpuEvent>*)&timeline);
do
{
slopes[idx++] = float( 1.0 - double( tl[p1].GpuStart() - tl[p0].GpuStart() ) / double( tl[p1].CpuStart() - tl[p0].CpuStart() ) );
const auto p0 = dist( gen );
const auto p1 = dist( gen );
if( p0 != p1 )
{
slopes[idx++] = float( 1.0 - double( tl[p1].GpuStart() - tl[p0].GpuStart() ) / double( tl[p1].CpuStart() - tl[p0].CpuStart() ) );
}
}
while( idx < NumSlopes );
}
while( idx < NumSlopes );
}
else
{
do
else
{
const auto p0 = dist( gen );
const auto p1 = dist( gen );
if( p0 != p1 )
do
{
slopes[idx++] = float( 1.0 - double( timeline[p1]->GpuStart() - timeline[p0]->GpuStart() ) / double( timeline[p1]->CpuStart() - timeline[p0]->CpuStart() ) );
const auto p0 = dist( gen );
const auto p1 = dist( gen );
if( p0 != p1 )
{
slopes[idx++] = float( 1.0 - double( timeline[p1]->GpuStart() - timeline[p0]->GpuStart() ) / double( timeline[p1]->CpuStart() - timeline[p0]->CpuStart() ) );
}
}
while( idx < NumSlopes );
}
while( idx < NumSlopes );
std::sort( slopes, slopes+NumSlopes );
drift = int( 1000000000 * -slopes[NumSlopes/2] );
}
std::sort( slopes, slopes+NumSlopes );
drift = int( 1000000000 * -slopes[NumSlopes/2] );
}
ImGui::TreePop();
}
ImGui::TreePop();
}
ImGui::TreePop();
}