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Add animation to loading progress window.
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@ -221,6 +221,7 @@ int main( int argc, char** argv )
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glfwShowWindow( window );
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double time = 0;
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// Main loop
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while (!glfwWindowShouldClose(window))
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{
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@ -389,6 +390,18 @@ int main( int argc, char** argv )
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if( ImGui::BeginPopupModal( "Loading trace...", nullptr, ImGuiWindowFlags_AlwaysAutoResize ) )
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{
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tracy::TextCentered( ICON_FA_HOURGLASS_HALF );
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ImGui::TextUnformatted( "" );
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auto draw = ImGui::GetWindowDrawList();
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const auto wpos = ImGui::GetWindowPos();
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const auto ty = ImGui::GetFontSize();
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const auto h = ImGui::GetCursorPosY() - ty * 0.5f;
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const auto w = ImGui::GetWindowWidth();
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time += io.DeltaTime;
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draw->AddCircleFilled( wpos + ImVec2( w * 0.5f - ty, h ), ty * ( 0.15f + 0.2f * ( pow( cos( time * 3.5f + 0.3f ), 16.f ) ) ), 0xFFBBBBBB, 12 );
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draw->AddCircleFilled( wpos + ImVec2( w * 0.5f , h ), ty * ( 0.15f + 0.2f * ( pow( cos( time * 3.5f ), 16.f ) ) ), 0xFFBBBBBB, 12 );
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draw->AddCircleFilled( wpos + ImVec2( w * 0.5f + ty, h ), ty * ( 0.15f + 0.2f * ( pow( cos( time * 3.5f - 0.3f ), 16.f ) ) ), 0xFFBBBBBB, 12 );
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auto currProgress = progress.progress.load( std::memory_order_relaxed );
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if( totalProgress == 0 )
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{
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