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Support serial callstacks when processing GPU zones.
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@ -5276,10 +5276,19 @@ void Worker::ProcessGpuZoneBeginCallstack( const QueueGpuZoneBegin& ev, bool ser
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{
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auto zone = m_slab.Alloc<GpuEvent>();
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ProcessGpuZoneBeginImpl( zone, ev, serial );
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auto it = m_nextCallstack.find( m_threadCtx );
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assert( it != m_nextCallstack.end() );
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zone->callstack.SetVal( it->second );
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it->second = 0;
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if( serial )
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{
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assert( m_serialNextCallstack != 0 );
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zone->callstack.SetVal( m_serialNextCallstack );
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m_serialNextCallstack = 0;
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}
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else
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{
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auto it = m_nextCallstack.find( m_threadCtx );
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assert( it != m_nextCallstack.end() );
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zone->callstack.SetVal( it->second );
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it->second = 0;
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}
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}
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void Worker::ProcessGpuZoneBeginAllocSrcLoc( const QueueGpuZoneBeginLean& ev, bool serial )
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@ -5292,10 +5301,19 @@ void Worker::ProcessGpuZoneBeginAllocSrcLocCallstack( const QueueGpuZoneBeginLea
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{
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auto zone = m_slab.Alloc<GpuEvent>();
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ProcessGpuZoneBeginAllocSrcLocImpl( zone, ev, serial );
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auto it = m_nextCallstack.find( m_threadCtx );
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assert( it != m_nextCallstack.end() );
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zone->callstack.SetVal( it->second );
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it->second = 0;
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if( serial )
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{
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assert( m_serialNextCallstack != 0 );
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zone->callstack.SetVal( m_serialNextCallstack );
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m_serialNextCallstack = 0;
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}
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else
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{
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auto it = m_nextCallstack.find( m_threadCtx );
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assert( it != m_nextCallstack.end() );
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zone->callstack.SetVal( it->second );
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it->second = 0;
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}
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}
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void Worker::ProcessGpuZoneEnd( const QueueGpuZoneEnd& ev, bool serial )
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