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Cache last searched ThreadData.
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@ -2131,11 +2131,13 @@ void Worker::InsertMessageData( MessageData* msg, uint64_t thread )
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}
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}
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ThreadData* Worker::NoticeThread( uint64_t thread )
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ThreadData* Worker::NoticeThreadReal( uint64_t thread )
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{
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auto it = m_threadMap.find( thread );
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if( it != m_threadMap.end() )
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{
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m_data.threadDataLast.first = thread;
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m_data.threadDataLast.second = it->second;
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return it->second;
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}
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else
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@ -2153,6 +2155,8 @@ ThreadData* Worker::NewThread( uint64_t thread )
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td->nextZoneId = 0;
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m_data.threads.push_back( td );
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m_threadMap.emplace( thread, td );
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m_data.threadDataLast.first = thread;
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m_data.threadDataLast.second = td;
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return td;
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}
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@ -137,7 +137,7 @@ private:
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struct DataBlock
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{
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DataBlock() : zonesCnt( 0 ), lastTime( 0 ), frameOffset( 0 ), threadLast( std::numeric_limits<uint64_t>::max(), 0 ) {}
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DataBlock() : zonesCnt( 0 ), lastTime( 0 ), frameOffset( 0 ), threadLast( std::numeric_limits<uint64_t>::max(), 0 ), threadDataLast( std::numeric_limits<uint64_t>::max(), nullptr ) {}
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std::shared_mutex lock;
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StringDiscovery<FrameData*> frames;
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@ -177,6 +177,7 @@ private:
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flat_hash_map<uint64_t, uint16_t, nohash<uint64_t>> threadMap;
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Vector<uint64_t> threadExpand;
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std::pair<uint64_t, uint16_t> threadLast;
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std::pair<uint64_t, ThreadData*> threadDataLast;
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Vector<Vector<ZoneEvent*>> zoneChildren;
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Vector<Vector<GpuEvent*>> gpuChildren;
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@ -430,8 +431,13 @@ private:
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void InsertMessageData( MessageData* msg, uint64_t thread );
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ThreadData* NoticeThreadReal( uint64_t thread );
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ThreadData* NewThread( uint64_t thread );
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ThreadData* NoticeThread( uint64_t thread );
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ThreadData* NoticeThread( uint64_t thread )
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{
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if( m_data.threadDataLast.first == thread ) return m_data.threadDataLast.second;
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return NoticeThreadReal( thread );
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}
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tracy_force_inline void NewZone( ZoneEvent* zone, uint64_t thread );
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