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Clamp scrolling to the difference between the deepest zone near the mouse, and the height of the window.
This prevents from unncessary scrolling when the trace does not exceed the size of the screen
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@ -160,7 +160,7 @@ void TimelineController::End( double pxns, const ImVec2& wpos, bool hover, bool
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if( const auto scrollY = CalculateScrollPosition() )
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if( const auto scrollY = CalculateScrollPosition() )
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{
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{
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int clampedScrollY = std::min<int>( *scrollY, yOffset );
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int clampedScrollY = std::min<int>( *scrollY, std::max<int>( yOffset - ImGui::GetWindowHeight(), 0 ) );
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ImGui::SetScrollY( clampedScrollY );
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ImGui::SetScrollY( clampedScrollY );
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int minHeight = ImGui::GetWindowHeight() + clampedScrollY;
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int minHeight = ImGui::GetWindowHeight() + clampedScrollY;
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yOffset = std::max( yOffset, minHeight );
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yOffset = std::max( yOffset, minHeight );
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