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Fix one frame lag of out-of-trace dimming.
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6c08943e66
commit
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@ -2916,18 +2916,6 @@ void View::DrawZones()
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const auto w = ImGui::GetWindowContentRegionWidth() - ImGui::GetStyle().ScrollbarSize;
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const auto w = ImGui::GetWindowContentRegionWidth() - ImGui::GetStyle().ScrollbarSize;
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const auto timespan = m_vd.zvEnd - m_vd.zvStart;
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const auto timespan = m_vd.zvEnd - m_vd.zvStart;
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auto pxns = w / double( timespan );
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auto pxns = w / double( timespan );
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{
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const auto tbegin = 0;
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const auto tend = m_worker.GetLastTime();
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if( tbegin > m_vd.zvStart )
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{
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draw->AddRectFilled( linepos, linepos + ImVec2( ( tbegin - m_vd.zvStart ) * pxns, lineh ), 0x44000000 );
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}
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if( tend < m_vd.zvEnd )
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{
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draw->AddRectFilled( linepos + ImVec2( ( tend - m_vd.zvStart ) * pxns, 0 ), linepos + ImVec2( w, lineh ), 0x44000000 );
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}
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}
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const auto winpos = ImGui::GetWindowPos();
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const auto winpos = ImGui::GetWindowPos();
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const auto winsize = ImGui::GetWindowSize();
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const auto winsize = ImGui::GetWindowSize();
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@ -2945,6 +2933,19 @@ void View::DrawZones()
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HandleZoneViewMouse( timespan, ImGui::GetCursorScreenPos(), w, pxns );
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HandleZoneViewMouse( timespan, ImGui::GetCursorScreenPos(), w, pxns );
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}
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}
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{
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const auto tbegin = 0;
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const auto tend = m_worker.GetLastTime();
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if( tbegin > m_vd.zvStart )
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{
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draw->AddRectFilled( linepos, linepos + ImVec2( ( tbegin - m_vd.zvStart ) * pxns, lineh ), 0x44000000 );
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}
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if( tend < m_vd.zvEnd )
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{
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draw->AddRectFilled( linepos + ImVec2( ( tend - m_vd.zvStart ) * pxns, 0 ), linepos + ImVec2( w, lineh ), 0x44000000 );
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}
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}
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DrawZoneFramesHeader();
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DrawZoneFramesHeader();
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auto& frames = m_worker.GetFrames();
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auto& frames = m_worker.GetFrames();
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for( auto fd : frames )
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for( auto fd : frames )
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