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Implement on-demand Lua zone capture.
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64
TracyLua.hpp
64
TracyLua.hpp
@ -108,6 +108,8 @@ static inline void LuaRemove( char* script )
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#else
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#include <assert.h>
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#include "common/TracyColor.hpp"
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#include "common/TracyAlign.hpp"
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#include "common/TracySystem.hpp"
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@ -116,12 +118,21 @@ static inline void LuaRemove( char* script )
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namespace tracy
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{
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extern thread_local uint32_t s_luaZoneCounter;
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extern thread_local bool s_luaZoneActive;
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namespace detail
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{
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static inline int LuaZoneBegin( lua_State* L )
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{
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#ifndef TRACY_ON_DEMAND
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#ifdef TRACY_ON_DEMAND
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const auto zoneCnt = s_luaZoneCounter++;
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if( zoneCnt != 0 && !s_luaZoneActive ) return 0;
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s_luaZoneActive = s_profiler.IsConnected();
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if( !s_luaZoneActive ) return 0;
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#endif
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const uint32_t color = Color::DeepSkyBlue3;
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lua_Debug dbg;
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@ -164,13 +175,18 @@ static inline int LuaZoneBegin( lua_State* L )
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MemWrite( &item->zoneBegin.thread, GetThreadHandle() );
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MemWrite( &item->zoneBegin.srcloc, (uint64_t)ptr );
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tail.store( magic + 1, std::memory_order_release );
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#endif
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return 0;
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}
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static inline int LuaZoneBeginN( lua_State* L )
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{
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#ifndef TRACY_ON_DEMAND
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#ifdef TRACY_ON_DEMAND
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const auto zoneCnt = s_luaZoneCounter++;
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if( zoneCnt != 0 && !s_luaZoneActive ) return 0;
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s_luaZoneActive = s_profiler.IsConnected();
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if( !s_luaZoneActive ) return 0;
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#endif
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const uint32_t color = Color::DeepSkyBlue3;
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lua_Debug dbg;
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@ -217,13 +233,22 @@ static inline int LuaZoneBeginN( lua_State* L )
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MemWrite( &item->zoneBegin.thread, GetThreadHandle() );
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MemWrite( &item->zoneBegin.srcloc, (uint64_t)ptr );
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tail.store( magic + 1, std::memory_order_release );
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#endif
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return 0;
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}
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static inline int LuaZoneEnd( lua_State* L )
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{
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#ifndef TRACY_ON_DEMAND
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#ifdef TRACY_ON_DEMAND
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assert( s_luaZoneCounter != 0 );
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s_luaZoneCounter--;
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if( !s_luaZoneActive ) return 0;
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if( !s_profiler.IsConnected() )
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{
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s_luaZoneActive = false;
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return 0;
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}
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#endif
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Magic magic;
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auto& token = s_token.ptr;
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auto& tail = token->get_tail_index();
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@ -238,13 +263,20 @@ static inline int LuaZoneEnd( lua_State* L )
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#endif
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MemWrite( &item->zoneEnd.thread, GetThreadHandle() );
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tail.store( magic + 1, std::memory_order_release );
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#endif
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return 0;
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}
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static inline int LuaZoneText( lua_State* L )
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{
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#ifndef TRACY_ON_DEMAND
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#ifdef TRACY_ON_DEMAND
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if( !s_luaZoneActive ) return 0;
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if( !s_profiler.IsConnected() )
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{
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s_luaZoneActive = false;
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return 0;
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}
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#endif
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auto txt = lua_tostring( L, 1 );
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const auto size = strlen( txt );
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@ -259,13 +291,20 @@ static inline int LuaZoneText( lua_State* L )
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MemWrite( &item->zoneText.thread, GetThreadHandle() );
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MemWrite( &item->zoneText.text, (uint64_t)ptr );
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tail.store( magic + 1, std::memory_order_release );
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#endif
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return 0;
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}
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static inline int LuaZoneName( lua_State* L )
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{
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#ifndef TRACY_ON_DEMAND
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#ifdef TRACY_ON_DEMAND
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if( !s_luaZoneActive ) return 0;
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if( !s_profiler.IsConnected() )
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{
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s_luaZoneActive = false;
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return 0;
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}
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#endif
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auto txt = lua_tostring( L, 1 );
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const auto size = strlen( txt );
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@ -280,13 +319,15 @@ static inline int LuaZoneName( lua_State* L )
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MemWrite( &item->zoneText.thread, GetThreadHandle() );
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MemWrite( &item->zoneText.text, (uint64_t)ptr );
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tail.store( magic + 1, std::memory_order_release );
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#endif
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return 0;
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}
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static inline int LuaMessage( lua_State* L )
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{
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#ifndef TRACY_ON_DEMAND
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#ifdef TRACY_ON_DEMAND
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if( !s_profiler.IsConnected() ) return 0;
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#endif
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auto txt = lua_tostring( L, 1 );
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const auto size = strlen( txt );
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@ -302,7 +343,6 @@ static inline int LuaMessage( lua_State* L )
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MemWrite( &item->message.thread, GetThreadHandle() );
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MemWrite( &item->message.text, (uint64_t)ptr );
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tail.store( magic + 1, std::memory_order_release );
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#endif
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return 0;
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}
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@ -179,6 +179,11 @@ struct ThreadNameData;
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std::atomic<ThreadNameData*> init_order(104) s_threadNameData( nullptr );
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#endif
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#ifdef TRACY_ON_DEMAND
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thread_local uint32_t init_order(104) s_luaZoneCounter( 0 );
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thread_local bool init_order(104) s_luaZoneActive( false );
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#endif
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Profiler init_order(105) s_profiler;
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