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Prevent accesing TLS data twice on gcc.
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parent
d1edd30ca6
commit
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@ -70,17 +70,15 @@ public:
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#endif
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}
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static tracy_force_inline QueueItem* StartItem( Magic& magic ) { return s_queue.enqueue_begin( s_token, magic ); }
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static tracy_force_inline void FinishItem( Magic magic ) { s_queue.enqueue_finish( s_token, magic ); }
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static tracy_force_inline void FrameMark()
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{
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int8_t cpu;
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Magic magic;
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auto item = s_queue.enqueue_begin( s_token, magic );
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auto& token = s_token;
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auto item = s_queue.enqueue_begin( token, magic );
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item->hdr.type = QueueType::FrameMarkMsg;
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item->frameMark.time = GetTime( cpu );
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s_queue.enqueue_finish( s_token, magic );
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s_queue.enqueue_finish( token, magic );
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}
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static bool ShouldExit();
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@ -18,22 +18,24 @@ public:
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const auto thread = GetThreadHandle();
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m_thread = thread;
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Magic magic;
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auto item = Profiler::StartItem( magic );
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auto& token = s_token;
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auto item = s_queue.enqueue_begin( token, magic );
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item->hdr.type = QueueType::ZoneBegin;
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item->zoneBegin.time = Profiler::GetTime( item->zoneBegin.cpu );
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item->zoneBegin.thread = thread;
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item->zoneBegin.srcloc = (uint64_t)srcloc;
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Profiler::FinishItem( magic );
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s_queue.enqueue_finish( token, magic );
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}
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tracy_force_inline ~ScopedZone()
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{
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Magic magic;
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auto item = Profiler::StartItem( magic );
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auto& token = s_token;
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auto item = s_queue.enqueue_begin( token, magic );
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item->hdr.type = QueueType::ZoneEnd;
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item->zoneEnd.time = Profiler::GetTime( item->zoneEnd.cpu );
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item->zoneEnd.thread = m_thread;
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Profiler::FinishItem( magic );
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s_queue.enqueue_finish( token, magic );
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}
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tracy_force_inline void Text( const char* txt, size_t size )
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@ -42,21 +44,23 @@ public:
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auto ptr = new char[size+1];
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memcpy( ptr, txt, size );
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ptr[size] = '\0';
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auto item = Profiler::StartItem( magic );
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auto& token = s_token;
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auto item = s_queue.enqueue_begin( token, magic );
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item->hdr.type = QueueType::ZoneText;
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item->zoneText.thread = m_thread;
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item->zoneText.text = (uint64_t)ptr;
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Profiler::FinishItem( magic );
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s_queue.enqueue_finish( token, magic );
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}
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tracy_force_inline void Name( const char* name )
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{
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Magic magic;
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auto item = Profiler::StartItem( magic );
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auto& token = s_token;
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auto item = s_queue.enqueue_begin( token, magic );
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item->hdr.type = QueueType::ZoneName;
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item->zoneName.thread = m_thread;
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item->zoneName.name = (uint64_t)name;
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Profiler::FinishItem( magic );
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s_queue.enqueue_finish( token, magic );
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}
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private:
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