Zones can inherit custom colors from parents.

Co-authored-by: Martijn Courteaux <courteauxmartijn@gmail.com>
This commit is contained in:
Bartosz Taudul 2024-09-13 22:12:57 +02:00
parent 8724400884
commit b359936c04
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GPG Key ID: B7FE2008B7575DF3
11 changed files with 57 additions and 19 deletions

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@ -3412,6 +3412,7 @@ In this window, you can set various trace-related options. For example, the time
\item \emph{Source location dynamic} -- Zone color is determined by source location (function name) and depth level. \item \emph{Source location dynamic} -- Zone color is determined by source location (function name) and depth level.
\end{itemize} \end{itemize}
Enabling the \emph{Ignore custom} option will force usage of the selected zone coloring scheme, disregarding any colors set by the user in profiled code. Enabling the \emph{Ignore custom} option will force usage of the selected zone coloring scheme, disregarding any colors set by the user in profiled code.
Enabling the \emph{Inherit parent colors} option will cause zones that have a color set by the user in the profiled code to be propagated down to the child zones, although slightly darker.
\item \emph{\faRulerHorizontal{} Zone name shortening} -- controls display behavior of long zone names, which don't fit inside a zone box: \item \emph{\faRulerHorizontal{} Zone name shortening} -- controls display behavior of long zone names, which don't fit inside a zone box:
\begin{itemize} \begin{itemize}
\item \emph{Disabled} -- Shortening of zone names is not performed and names are always displayed in full (e.g.\ \texttt{bool ns::container<float>::add(const float\&)}). \item \emph{Disabled} -- Shortening of zone names is not performed and names are always displayed in full (e.g.\ \texttt{bool ns::container<float>::add(const float\&)}).

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@ -20,6 +20,14 @@ static tracy_force_inline uint32_t HighlightColor( uint32_t color )
( std::min<int>( 0xFF, ( ( ( color & 0x000000FF ) ) + V ) ) ); ( std::min<int>( 0xFF, ( ( ( color & 0x000000FF ) ) + V ) ) );
} }
static tracy_force_inline uint32_t DarkenColorSlightly( uint32_t color )
{
return 0xFF000000 |
( ( ( ( color & 0x00FF0000 ) >> 16 ) * 4 / 5 ) << 16 ) |
( ( ( ( color & 0x0000FF00 ) >> 8 ) * 4 / 5 ) << 8 ) |
( ( ( ( color & 0x000000FF ) ) * 4 / 5 ) );
}
static tracy_force_inline uint32_t DarkenColor( uint32_t color ) static tracy_force_inline uint32_t DarkenColor( uint32_t color )
{ {
return 0xFF000000 | return 0xFF000000 |

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@ -24,6 +24,7 @@ struct TimelineDraw
short_ptr<void*> ev; short_ptr<void*> ev;
Int48 rend; Int48 rend;
uint32_t num; uint32_t num;
uint32_t inheritedColor;
}; };

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@ -1,6 +1,7 @@
#include <algorithm> #include <algorithm>
#include <limits> #include <limits>
#include "TracyColor.hpp"
#include "TracyImGui.hpp" #include "TracyImGui.hpp"
#include "TracyLockHelpers.hpp" #include "TracyLockHelpers.hpp"
#include "TracyMouse.hpp" #include "TracyMouse.hpp"
@ -300,7 +301,7 @@ void TimelineItemThread::Preprocess( const TimelineContext& ctx, TaskDispatch& t
else else
#endif #endif
{ {
m_depth = PreprocessZoneLevel( ctx, m_thread->timeline, 0, visible ); m_depth = PreprocessZoneLevel( ctx, m_thread->timeline, 0, visible, 0 );
} }
} ); } );
@ -399,20 +400,20 @@ int TimelineItemThread::PreprocessGhostLevel( const TimelineContext& ctx, const
} }
#endif #endif
int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const Vector<short_ptr<ZoneEvent>>& vec, int depth, bool visible ) int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const Vector<short_ptr<ZoneEvent>>& vec, int depth, bool visible, uint32_t inheritedColor )
{ {
if( vec.is_magic() ) if( vec.is_magic() )
{ {
return PreprocessZoneLevel<VectorAdapterDirect<ZoneEvent>>( ctx, *(Vector<ZoneEvent>*)( &vec ), depth, visible ); return PreprocessZoneLevel<VectorAdapterDirect<ZoneEvent>>( ctx, *(Vector<ZoneEvent>*)( &vec ), depth, visible, inheritedColor );
} }
else else
{ {
return PreprocessZoneLevel<VectorAdapterPointer<ZoneEvent>>( ctx, vec, depth, visible ); return PreprocessZoneLevel<VectorAdapterPointer<ZoneEvent>>( ctx, vec, depth, visible, inheritedColor );
} }
} }
template<typename Adapter, typename V> template<typename Adapter, typename V>
int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const V& vec, int depth, bool visible ) int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const V& vec, int depth, bool visible, uint32_t inheritedColor )
{ {
const auto vStart = ctx.vStart; const auto vStart = ctx.vStart;
const auto vEnd = ctx.vEnd; const auto vEnd = ctx.vEnd;
@ -450,17 +451,38 @@ int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const V
if( nt - pt >= MinVisNs ) break; if( nt - pt >= MinVisNs ) break;
nextTime = nt + MinVisNs; nextTime = nt + MinVisNs;
} }
if( visible ) m_draw.emplace_back( TimelineDraw { TimelineDrawType::Folded, uint16_t( depth ), (void**)&ev, m_worker.GetZoneEnd( a(*(next-1)) ), uint32_t( next - it ) } ); if( visible ) m_draw.emplace_back( TimelineDraw { TimelineDrawType::Folded, uint16_t( depth ), (void**)&ev, m_worker.GetZoneEnd( a(*(next-1)) ), uint32_t( next - it ), inheritedColor } );
it = next; it = next;
} }
else else
{ {
if( ev.HasChildren() ) const auto hasChildren = ev.HasChildren();
auto currentInherited = inheritedColor;
if( m_view.GetViewData().inheritParentColors )
{ {
const auto d = PreprocessZoneLevel( ctx, m_worker.GetZoneChildren( ev.Child() ), depth + 1, visible ); uint32_t color = 0;
if( m_worker.HasZoneExtra( ev ) )
{
const auto& extra = m_worker.GetZoneExtra( ev );
color = extra.color.Val();
}
if( color == 0 )
{
auto& srcloc = m_worker.GetSourceLocation( ev.SrcLoc() );
color = srcloc.color;
}
if( color != 0 )
{
currentInherited = color | 0xFF000000;
if( hasChildren ) inheritedColor = DarkenColorSlightly( color );
}
}
if( hasChildren )
{
const auto d = PreprocessZoneLevel( ctx, m_worker.GetZoneChildren( ev.Child() ), depth + 1, visible, inheritedColor );
if( d > maxdepth ) maxdepth = d; if( d > maxdepth ) maxdepth = d;
} }
if( visible ) m_draw.emplace_back( TimelineDraw { TimelineDrawType::Zone, uint16_t( depth ), (void**)&ev } ); if( visible ) m_draw.emplace_back( TimelineDraw { TimelineDrawType::Zone, uint16_t( depth ), (void**)&ev, 0, 0, currentInherited } );
++it; ++it;
} }
} }

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@ -37,10 +37,10 @@ private:
#ifndef TRACY_NO_STATISTICS #ifndef TRACY_NO_STATISTICS
int PreprocessGhostLevel( const TimelineContext& ctx, const Vector<GhostZone>& vec, int depth, bool visible ); int PreprocessGhostLevel( const TimelineContext& ctx, const Vector<GhostZone>& vec, int depth, bool visible );
#endif #endif
int PreprocessZoneLevel( const TimelineContext& ctx, const Vector<short_ptr<ZoneEvent>>& vec, int depth, bool visible ); int PreprocessZoneLevel( const TimelineContext& ctx, const Vector<short_ptr<ZoneEvent>>& vec, int depth, bool visible, uint32_t inheritedColor );
template<typename Adapter, typename V> template<typename Adapter, typename V>
int PreprocessZoneLevel( const TimelineContext& ctx, const V& vec, int depth, bool visible ); int PreprocessZoneLevel( const TimelineContext& ctx, const V& vec, int depth, bool visible, uint32_t inheritedColor );
void PreprocessContextSwitches( const TimelineContext& ctx, const ContextSwitch& ctxSwitch, bool visible ); void PreprocessContextSwitches( const TimelineContext& ctx, const ContextSwitch& ctxSwitch, bool visible );
void PreprocessSamples( const TimelineContext& ctx, const Vector<SampleData>& vec, bool visible, int yPos ); void PreprocessSamples( const TimelineContext& ctx, const Vector<SampleData>& vec, bool visible, int yPos );

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@ -145,6 +145,7 @@ void UserData::LoadState( ViewData& data )
if( ini_sget( ini, "options", "drawCpuUsageGraph", "%d", &v ) ) data.drawCpuUsageGraph = v; if( ini_sget( ini, "options", "drawCpuUsageGraph", "%d", &v ) ) data.drawCpuUsageGraph = v;
if( ini_sget( ini, "options", "drawSamples", "%d", &v ) ) data.drawSamples = v; if( ini_sget( ini, "options", "drawSamples", "%d", &v ) ) data.drawSamples = v;
if( ini_sget( ini, "options", "dynamicColors", "%d", &v ) ) data.dynamicColors = v; if( ini_sget( ini, "options", "dynamicColors", "%d", &v ) ) data.dynamicColors = v;
if( ini_sget( ini, "options", "inheritParentColors", "%d", &v ) ) data.inheritParentColors = v;
if( ini_sget( ini, "options", "forceColors", "%d", &v ) ) data.forceColors = v; if( ini_sget( ini, "options", "forceColors", "%d", &v ) ) data.forceColors = v;
if( ini_sget( ini, "options", "ghostZones", "%d", &v ) ) data.ghostZones = v; if( ini_sget( ini, "options", "ghostZones", "%d", &v ) ) data.ghostZones = v;
if( ini_sget( ini, "options", "frameTarget", "%d", &v ) ) data.frameTarget = v; if( ini_sget( ini, "options", "frameTarget", "%d", &v ) ) data.frameTarget = v;
@ -194,6 +195,7 @@ void UserData::SaveState( const ViewData& data )
fprintf( f, "drawCpuUsageGraph = %d\n", data.drawCpuUsageGraph ); fprintf( f, "drawCpuUsageGraph = %d\n", data.drawCpuUsageGraph );
fprintf( f, "drawSamples = %d\n", data.drawSamples ); fprintf( f, "drawSamples = %d\n", data.drawSamples );
fprintf( f, "dynamicColors = %d\n", data.dynamicColors ); fprintf( f, "dynamicColors = %d\n", data.dynamicColors );
fprintf( f, "inheritParentColors = %d\n", data.inheritParentColors );
fprintf( f, "forceColors = %d\n", data.forceColors ); fprintf( f, "forceColors = %d\n", data.forceColors );
fprintf( f, "ghostZones = %d\n", data.ghostZones ); fprintf( f, "ghostZones = %d\n", data.ghostZones );
fprintf( f, "frameTarget = %d\n", data.frameTarget ); fprintf( f, "frameTarget = %d\n", data.frameTarget );

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@ -313,7 +313,7 @@ private:
uint32_t GetRawSrcLocColor( const SourceLocation& srcloc, int depth ); uint32_t GetRawSrcLocColor( const SourceLocation& srcloc, int depth );
uint32_t GetZoneColor( const ZoneEvent& ev, uint64_t thread, int depth ); uint32_t GetZoneColor( const ZoneEvent& ev, uint64_t thread, int depth );
uint32_t GetZoneColor( const GpuEvent& ev ); uint32_t GetZoneColor( const GpuEvent& ev );
ZoneColorData GetZoneColorData( const ZoneEvent& ev, uint64_t thread, int depth ); ZoneColorData GetZoneColorData( const ZoneEvent& ev, uint64_t thread, int depth, uint32_t inheritedColor );
ZoneColorData GetZoneColorData( const GpuEvent& ev ); ZoneColorData GetZoneColorData( const GpuEvent& ev );
void ZoomToZone( const ZoneEvent& ev ); void ZoomToZone( const ZoneEvent& ev );

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@ -53,6 +53,7 @@ struct ViewData
uint8_t drawCpuUsageGraph = true; uint8_t drawCpuUsageGraph = true;
uint8_t drawSamples = true; uint8_t drawSamples = true;
uint8_t dynamicColors = 1; uint8_t dynamicColors = 1;
uint8_t inheritParentColors = true;
uint8_t forceColors = false; uint8_t forceColors = false;
uint8_t ghostZones = true; uint8_t ghostZones = true;
ShortenName shortenName = ShortenName::NoSpaceAndNormalize; ShortenName shortenName = ShortenName::NoSpaceAndNormalize;

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@ -225,6 +225,9 @@ void View::DrawOptions()
ImGui::SameLine(); ImGui::SameLine();
bool forceColors = m_vd.forceColors; bool forceColors = m_vd.forceColors;
if( SmallCheckbox( "Ignore custom", &forceColors ) ) m_vd.forceColors = forceColors; if( SmallCheckbox( "Ignore custom", &forceColors ) ) m_vd.forceColors = forceColors;
ImGui::SameLine();
bool inheritColors = m_vd.inheritParentColors;
if( SmallCheckbox( "Inherit parent colors", &inheritColors ) ) m_vd.inheritParentColors = inheritColors;
ImGui::Indent(); ImGui::Indent();
ImGui::PushStyleVar( ImGuiStyleVar_FramePadding, ImVec2( 0, 0 ) ); ImGui::PushStyleVar( ImGuiStyleVar_FramePadding, ImVec2( 0, 0 ) );
ImGui::RadioButton( "Static", &ival, 0 ); ImGui::RadioButton( "Static", &ival, 0 );

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@ -76,27 +76,27 @@ uint32_t View::GetZoneColor( const GpuEvent& ev )
return color != 0 ? ( color | 0xFF000000 ) : 0xFF222288; return color != 0 ? ( color | 0xFF000000 ) : 0xFF222288;
} }
View::ZoneColorData View::GetZoneColorData( const ZoneEvent& ev, uint64_t thread, int depth ) View::ZoneColorData View::GetZoneColorData( const ZoneEvent& ev, uint64_t thread, int depth, uint32_t inheritedColor )
{ {
ZoneColorData ret; ZoneColorData ret;
const auto& srcloc = ev.SrcLoc(); const auto& srcloc = ev.SrcLoc();
if( m_zoneInfoWindow == &ev ) if( m_zoneInfoWindow == &ev )
{ {
ret.color = GetZoneColor( ev, thread, depth ); ret.color = inheritedColor ? inheritedColor : GetZoneColor( ev, thread, depth );
ret.accentColor = 0xFF44DD44; ret.accentColor = 0xFF44DD44;
ret.thickness = 3.f; ret.thickness = 3.f;
ret.highlight = true; ret.highlight = true;
} }
else if( m_zoneHighlight == &ev ) else if( m_zoneHighlight == &ev )
{ {
ret.color = GetZoneColor( ev, thread, depth ); ret.color = inheritedColor ? inheritedColor : GetZoneColor( ev, thread, depth );
ret.accentColor = 0xFF4444FF; ret.accentColor = 0xFF4444FF;
ret.thickness = 3.f; ret.thickness = 3.f;
ret.highlight = true; ret.highlight = true;
} }
else if( m_zoneSrcLocHighlight == srcloc ) else if( m_zoneSrcLocHighlight == srcloc )
{ {
ret.color = GetZoneColor( ev, thread, depth ); ret.color = inheritedColor ? inheritedColor : GetZoneColor( ev, thread, depth );
ret.accentColor = 0xFFEEEEEE; ret.accentColor = 0xFFEEEEEE;
ret.thickness = 1.f; ret.thickness = 1.f;
ret.highlight = true; ret.highlight = true;
@ -119,7 +119,7 @@ View::ZoneColorData View::GetZoneColorData( const ZoneEvent& ev, uint64_t thread
} }
else else
{ {
const auto color = GetZoneColor( ev, thread, depth ); const auto color = inheritedColor ? inheritedColor : GetZoneColor( ev, thread, depth );
ret.color = color; ret.color = color;
ret.accentColor = HighlightColor( color ); ret.accentColor = HighlightColor( color );
ret.thickness = 1.f; ret.thickness = 1.f;

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@ -223,7 +223,7 @@ void View::DrawZoneList( const TimelineContext& ctx, const std::vector<TimelineD
case TimelineDrawType::Folded: case TimelineDrawType::Folded:
{ {
auto& ev = *(const ZoneEvent*)v.ev.get(); auto& ev = *(const ZoneEvent*)v.ev.get();
const auto color = m_vd.dynamicColors == 2 ? 0xFF666666 : GetThreadColor( tid, v.depth ); const auto color = v.inheritedColor ? v.inheritedColor : ( m_vd.dynamicColors == 2 ? 0xFF666666 : GetThreadColor( tid, v.depth ) );
const auto rend = v.rend.Val(); const auto rend = v.rend.Val();
const auto px0 = ( ev.Start() - vStart ) * pxns; const auto px0 = ( ev.Start() - vStart ) * pxns;
const auto px1 = ( rend - vStart ) * pxns; const auto px1 = ( rend - vStart ) * pxns;
@ -284,7 +284,7 @@ void View::DrawZoneList( const TimelineContext& ctx, const std::vector<TimelineD
auto& ev = *(const ZoneEvent*)v.ev.get(); auto& ev = *(const ZoneEvent*)v.ev.get();
const auto end = m_worker.GetZoneEnd( ev ); const auto end = m_worker.GetZoneEnd( ev );
const auto zsz = std::max( ( end - ev.Start() ) * pxns, pxns * 0.5 ); const auto zsz = std::max( ( end - ev.Start() ) * pxns, pxns * 0.5 );
const auto zoneColor = GetZoneColorData( ev, tid, v.depth ); const auto zoneColor = GetZoneColorData( ev, tid, v.depth, v.inheritedColor );
const char* zoneName = m_worker.GetZoneName( ev ); const char* zoneName = m_worker.GetZoneName( ev );
auto tsz = ImGui::CalcTextSize( zoneName ); auto tsz = ImGui::CalcTextSize( zoneName );