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Force inline SendLuaCallstack().
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@ -128,6 +128,7 @@ static inline void LuaRemove( char* script )
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#include "common/TracyColor.hpp"
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#include "common/TracyColor.hpp"
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#include "common/TracyAlign.hpp"
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#include "common/TracyAlign.hpp"
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#include "common/TracyForceInline.hpp"
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#include "common/TracySystem.hpp"
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#include "common/TracySystem.hpp"
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#include "client/TracyProfiler.hpp"
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#include "client/TracyProfiler.hpp"
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@ -141,7 +142,7 @@ LuaZoneState& GetLuaZoneState();
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namespace detail
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namespace detail
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{
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{
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static inline void SendLuaCallstack( lua_State* L, uint32_t depth )
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static tracy_force_inline void SendLuaCallstack( lua_State* L, uint32_t depth )
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{
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{
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assert( depth <= 64 );
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assert( depth <= 64 );
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lua_Debug dbg[64];
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lua_Debug dbg[64];
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