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Separate processing of Lockable and SharedLockable.
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6f1a99e270
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@ -2852,6 +2852,97 @@ static Vector<LockEvent*>::iterator GetNextLockEvent( const Vector<LockEvent*>::
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auto next = it;
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next++;
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switch( nextState )
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{
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case LockState::Nothing:
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while( next < end )
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{
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if( (*next)->lockCount != 0 )
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{
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if( GetThreadBit( (*next)->lockingThread ) == threadBit )
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{
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nextState = AreOtherWaiting( (*next)->waitList, threadBit ) ? LockState::HasBlockingLock : LockState::HasLock;
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break;
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}
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else if( IsThreadWaiting( (*next)->waitList, threadBit ) )
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{
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nextState = LockState::WaitLock;
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break;
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}
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}
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next++;
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}
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break;
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case LockState::HasLock:
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while( next < end )
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{
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if( (*next)->lockCount == 0 )
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{
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nextState = LockState::Nothing;
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break;
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}
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if( (*next)->waitList != 0 )
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{
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if( AreOtherWaiting( (*next)->waitList, threadBit ) )
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{
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nextState = LockState::HasBlockingLock;
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}
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break;
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}
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if( (*next)->waitList != (*it)->waitList || (*next)->lockCount != (*it)->lockCount )
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{
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break;
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}
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next++;
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}
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break;
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case LockState::HasBlockingLock:
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while( next < end )
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{
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if( (*next)->lockCount == 0 )
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{
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nextState = LockState::Nothing;
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break;
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}
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if( (*next)->waitList != (*it)->waitList || (*next)->lockCount != (*it)->lockCount )
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{
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break;
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}
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next++;
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}
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break;
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case LockState::WaitLock:
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while( next < end )
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{
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if( GetThreadBit( (*next)->lockingThread ) == threadBit )
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{
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nextState = AreOtherWaiting( (*next)->waitList, threadBit ) ? LockState::HasBlockingLock : LockState::HasLock;
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break;
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}
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if( (*next)->lockingThread != (*it)->lockingThread )
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{
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break;
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}
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if( (*next)->lockCount == 0 )
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{
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break;
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}
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next++;
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}
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break;
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default:
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assert( false );
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break;
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}
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return next;
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}
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static Vector<LockEvent*>::iterator GetNextLockEventShared( const Vector<LockEvent*>::iterator& it, const Vector<LockEvent*>::iterator& end, LockState& nextState, uint64_t threadBit )
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{
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auto next = it;
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next++;
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switch( nextState )
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{
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case LockState::Nothing:
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@ -2987,6 +3078,8 @@ int View::DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos,
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assert( !tl.empty() );
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if( tl.back()->time < m_zvStart ) continue;
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auto GetNextLockFunc = lockmap.type == LockType::Lockable ? GetNextLockEvent : GetNextLockEventShared;
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const auto thread = it->second;
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const auto threadBit = GetThreadBit( thread );
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@ -3000,32 +3093,49 @@ int View::DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos,
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const auto offset = _offset + ostep * cnt;
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LockState state = LockState::Nothing;
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if( (*vbegin)->lockCount != 0 )
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if( lockmap.type == LockType::Lockable )
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{
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if( (*vbegin)->lockingThread == thread )
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if( (*vbegin)->lockCount != 0 )
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{
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state = ( AreOtherWaiting( (*vbegin)->waitList, threadBit ) || AreOtherWaiting( (*vbegin)->waitShared, threadBit ) ) ? LockState::HasBlockingLock : LockState::HasLock;
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if( (*vbegin)->lockingThread == thread )
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{
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state = AreOtherWaiting( (*vbegin)->waitList, threadBit ) ? LockState::HasBlockingLock : LockState::HasLock;
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}
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else if( IsThreadWaiting( (*vbegin)->waitList, threadBit ) )
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{
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state = LockState::WaitLock;
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}
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}
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else if( IsThreadWaiting( (*vbegin)->waitList, threadBit ) || IsThreadWaiting( (*vbegin)->waitShared, threadBit ) )
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}
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else
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{
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if( (*vbegin)->lockCount != 0 )
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{
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if( (*vbegin)->lockingThread == thread )
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{
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state = ( AreOtherWaiting( (*vbegin)->waitList, threadBit ) || AreOtherWaiting( (*vbegin)->waitShared, threadBit ) ) ? LockState::HasBlockingLock : LockState::HasLock;
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}
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else if( IsThreadWaiting( (*vbegin)->waitList, threadBit ) || IsThreadWaiting( (*vbegin)->waitShared, threadBit ) )
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{
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state = LockState::WaitLock;
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}
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}
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else if( IsThreadWaiting( (*vbegin)->sharedList, threadBit ) )
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{
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state = (*vbegin)->waitList != 0 ? LockState::HasBlockingLock : LockState::HasLock;
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}
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else if( (*vbegin)->sharedList != 0 && IsThreadWaiting( (*vbegin)->waitList, threadBit ) )
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{
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state = LockState::WaitLock;
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}
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}
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else if( IsThreadWaiting( (*vbegin)->sharedList, threadBit ) )
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{
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state = (*vbegin)->waitList != 0 ? LockState::HasBlockingLock : LockState::HasLock;
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}
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else if( (*vbegin)->sharedList != 0 && IsThreadWaiting( (*vbegin)->waitList, threadBit ) )
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{
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state = LockState::WaitLock;
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}
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double pxend = 0;
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for(;;)
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{
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while( vbegin < vend && ( state == LockState::Nothing || ( m_onlyContendedLocks && state == LockState::HasLock ) ) )
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{
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vbegin = GetNextLockEvent( vbegin, vend, state, threadBit );
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vbegin = GetNextLockFunc( vbegin, vend, state, threadBit );
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}
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if( vbegin >= vend ) break;
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@ -3033,7 +3143,7 @@ int View::DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos,
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drawn = true;
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LockState drawState = state;
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auto next = GetNextLockEvent( vbegin, vend, state, threadBit );
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auto next = GetNextLockFunc( vbegin, vend, state, threadBit );
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const auto t0 = (*vbegin)->time;
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int64_t t1 = next == tl.end() ? m_lastTime : (*next)->time;
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@ -3049,12 +3159,12 @@ int View::DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos,
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auto ns = state;
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while( n < vend && ( ns == LockState::Nothing || ( m_onlyContendedLocks && ns == LockState::HasLock ) ) )
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{
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n = GetNextLockEvent( n, vend, ns, threadBit );
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n = GetNextLockFunc( n, vend, ns, threadBit );
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}
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if( n >= vend ) break;
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if( n == next )
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{
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n = GetNextLockEvent( n, vend, ns, threadBit );
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n = GetNextLockFunc( n, vend, ns, threadBit );
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}
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drawState = CombineLockState( drawState, state );
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condensed++;
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