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Notify TimelineItem when drawing has finished.
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@ -48,6 +48,7 @@ void TimelineItem::Draw( bool firstFrame, const TimelineContext& ctx, int yOffse
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{
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if( !DrawContents( ctx, yEnd ) && !m_view.GetViewData().drawEmptyLabels )
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{
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DrawFinished();
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yEnd = yBegin;
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AdjustThreadHeight( firstFrame, yBegin, yEnd );
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ImGui::PopClipRect();
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@ -57,6 +58,7 @@ void TimelineItem::Draw( bool firstFrame, const TimelineContext& ctx, int yOffse
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}
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DrawOverlay( wpos + ImVec2( 0, yBegin ), wpos + ImVec2( w, yEnd ) );
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DrawFinished();
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ImGui::PopClipRect();
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float labelWidth;
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@ -50,6 +50,7 @@ protected:
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virtual bool DrawContents( const TimelineContext& ctx, int& offset ) = 0;
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virtual void DrawOverlay( const ImVec2& ul, const ImVec2& dr ) {}
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virtual void DrawFinished() {}
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virtual bool IsEmpty() const { return false; }
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