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Consistently use "entry call stacks".
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NEWS
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NEWS
@ -32,6 +32,7 @@ v0.x.x (xxxx-xx-xx)
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- Fixed color channel order in ZoneColor() macro.
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- Handle failure state when a memory pointer allocation is reported twice,
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without an intermediate free.
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- Renamed "call stack parents" to "entry call stacks".
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- Display number of entry call stacks in assembly line sample count tooltip.
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@ -15294,7 +15294,7 @@ void View::DrawSampleParents()
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bool show = true;
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ImGui::SetNextWindowSize( ImVec2( 1400, 500 ), ImGuiCond_FirstUseEver );
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ImGui::Begin( "Call stack sample parents", &show, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse );
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ImGui::Begin( "Sample entry call stacks", &show, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse );
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ImGui::PushFont( m_bigFont );
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TextFocused( "Symbol:", m_worker.GetString( symbol->name ) );
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if( symbol->isInline )
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@ -15338,7 +15338,7 @@ void View::DrawSampleParents()
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ImGui::SameLine();
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TextDisabledUnformatted( m_worker.GetString( symbol->imageName ) );
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ImGui::Separator();
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TextDisabledUnformatted( "Parent call stack:" );
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TextDisabledUnformatted( "Entry call stack:" );
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ImGui::SameLine();
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if( ImGui::SmallButton( " " ICON_FA_CARET_LEFT " " ) )
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{
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