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Don't animate threads on first frame.
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a074d18dfa
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@ -701,6 +701,7 @@ bool View::DrawImpl()
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m_lockInfoAnim.Update( io.DeltaTime );
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m_statBuzzAnim.Update( io.DeltaTime );
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if( m_firstFrame ) m_firstFrame = false;
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return keepOpen;
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}
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@ -2069,7 +2070,7 @@ static float AdjustThreadPosition( View::VisData& vis, float wy, int& offset )
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return offset + wy;
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}
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static void AdjustThreadHeight( View::VisData& vis, int oldOffset, int& offset )
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void View::AdjustThreadHeight( View::VisData& vis, int oldOffset, int& offset )
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{
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const auto h = offset - oldOffset;
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if( vis.height > h )
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@ -2079,10 +2080,18 @@ static void AdjustThreadHeight( View::VisData& vis, int oldOffset, int& offset )
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}
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else if( vis.height < h )
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{
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const auto diff = h - vis.height;
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const auto move = std::max( 2.0, diff * 10.0 * ImGui::GetIO().DeltaTime );
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vis.height = int( std::min<double>( vis.height + move, h ) );
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offset = oldOffset + vis.height;
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if( m_firstFrame )
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{
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vis.height = h;
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offset = oldOffset + h;
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}
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else
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{
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const auto diff = h - vis.height;
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const auto move = std::max( 2.0, diff * 10.0 * ImGui::GetIO().DeltaTime );
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vis.height = int( std::min<double>( vis.height + move, h ) );
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offset = oldOffset + vis.height;
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}
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}
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}
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@ -288,6 +288,8 @@ private:
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return it->second;
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}
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void AdjustThreadHeight( View::VisData& vis, int oldOffset, int& offset );
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Worker m_worker;
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std::string m_filename;
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bool m_staticView;
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@ -419,6 +421,7 @@ private:
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UserData m_userData;
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bool m_reconnectRequested = false;
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bool m_firstFrame = true;
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struct FindZone {
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enum : uint64_t { Unselected = std::numeric_limits<uint64_t>::max() - 1 };
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