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fixup! percentiles p75, p90 for FindZone view
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@ -549,12 +549,11 @@ void View::DrawFindZone()
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std::inplace_merge( vec.begin(), mid, vec.end() );
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const auto vsz = vec.size();
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const auto vszQuarter = vsz / 4;
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if( vsz != 0 )
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{
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m_findZone.average = float( total ) / vsz;
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m_findZone.median = vec[vsz/2];
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m_findZone.p75 = vec[3 * vszQuarter];
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m_findZone.p75 = vec[3 * (vsz / 4)];
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m_findZone.p90 = vec[vsz / 10 * 9];
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m_findZone.total = total;
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m_findZone.sortedNum = i;
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