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https://github.com/wolfpld/tracy.git
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Replace remaining manual children checks with HasChildren().
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ecc9369da2
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@ -3341,7 +3341,7 @@ int View::DrawZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, co
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const auto color = GetZoneColor( ev, tid, depth );
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const char* zoneName = m_worker.GetZoneName( ev );
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if( ev.Child() >= 0 )
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if( ev.HasChildren() )
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{
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const auto d = DispatchZoneLevel( m_worker.GetZoneChildren( ev.Child() ), hover, pxns, nspx, wpos, _offset, depth, yMin, yMax, tid );
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if( d > maxdepth ) maxdepth = d;
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@ -3493,7 +3493,7 @@ int View::SkipZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, co
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}
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else
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{
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if( ev.Child() >= 0 )
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if( ev.HasChildren() )
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{
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const auto d = DispatchZoneLevel( m_worker.GetZoneChildren( ev.Child() ), hover, pxns, nspx, wpos, _offset, depth, yMin, yMax, tid );
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if( d > maxdepth ) maxdepth = d;
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@ -5776,7 +5776,7 @@ void View::CalcZoneTimeDataImpl( const V& children, const ContextSwitch* ctx, un
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it->second.time += t;
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it->second.count++;
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}
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if( a(child).Child() >= 0 ) CalcZoneTimeData( ctx, data, it->second.time, a(child) );
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if( a(child).HasChildren() ) CalcZoneTimeData( ctx, data, it->second.time, a(child) );
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}
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}
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@ -14314,7 +14314,7 @@ int View::GetZoneDepth( const ZoneEvent& zone, uint64_t tid ) const
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if( it != vec->begin() ) --it;
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assert( !( zone.IsEndValid() && it->Start() > zone.End() ) );
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if( it == &zone ) return depth;
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assert( it->Child() >= 0 );
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assert( it->HasChildren() );
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timeline = &m_worker.GetZoneChildren( it->Child() );
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depth++;
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}
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@ -14324,7 +14324,7 @@ int View::GetZoneDepth( const ZoneEvent& zone, uint64_t tid ) const
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if( it != timeline->begin() ) --it;
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assert( !( zone.IsEndValid() && (*it)->Start() > zone.End() ) );
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if( *it == &zone ) return depth;
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assert( (*it)->Child() >= 0 );
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assert( (*it)->HasChildren() );
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timeline = &m_worker.GetZoneChildren( (*it)->Child() );
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depth++;
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}
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@ -5842,7 +5842,7 @@ void Worker::WriteTimelineImpl( FileWrite& f, const V& vec, int64_t& refTime )
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int64_t start = v.Start();
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WriteTimeOffset( f, refTime, start );
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f.Write( &v.extra, sizeof( v.extra ) );
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if( v.Child() < 0 )
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if( !v.HasChildren() )
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{
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const uint32_t sz = 0;
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f.Write( &sz, sizeof( sz ) );
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