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Allow checking if achievements need attention.
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@ -53,8 +53,14 @@ void AchievementsMgr::PopQueue()
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m_queue.erase( m_queue.begin() );
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}
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bool AchievementsMgr::NeedsUpdates() const
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bool AchievementsMgr::NeedsAttention() const
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{
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for( auto& v : m_map )
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{
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auto& it = v.second.item;
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if( it->unlockTime > 0 && !it->hideNew ) return true;
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if( it->doneTime > 0 && !it->hideCompleted ) return true;
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}
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return false;
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}
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@ -63,7 +63,7 @@ public:
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data::AchievementItem* GetNextQueue();
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void PopQueue();
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bool NeedsUpdates() const;
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bool NeedsAttention() const;
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private:
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void FillMap( data::AchievementItem** items, data::AchievementCategory* category );
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