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Use one common function for zooming to range.
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@ -2050,8 +2050,7 @@ bool View::DrawZoneFrames()
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if( ImGui::IsMouseClicked( 2 ) )
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{
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m_zvStartNext = fbegin;
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m_zvEndNext = fend;
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ZoomToRange( fbegin, fend );
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m_pause = true;
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}
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}
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@ -2422,8 +2421,7 @@ int View::DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns,
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if( ImGui::IsMouseClicked( 2 ) && rend - ev.start > 0 )
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{
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m_zvStartNext = ev.start;
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m_zvEndNext = rend;
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ZoomToRange( ev.start, rend );
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}
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}
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else
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@ -2618,8 +2616,7 @@ int View::DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxn
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if( ImGui::IsMouseClicked( 2 ) && rend - ev.gpuStart > 0 )
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{
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m_zvStartNext = ev.gpuStart;
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m_zvEndNext = rend;
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ZoomToRange( ev.gpuStart, rend );
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}
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}
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else
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@ -3631,8 +3628,7 @@ void View::DrawMessages()
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{
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m_pause = true;
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const auto hr = std::max<uint64_t>( 1, ( m_zvEnd - m_zvStart ) / 2 );
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m_zvStart = v->time - hr;
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m_zvEnd = v->time + hr;
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ZoomToRange( v->time - hr, v->time + hr );
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}
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}
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ImGui::End();
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@ -3724,15 +3720,19 @@ void View::ZoomToZone( const ZoneEvent& ev )
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{
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const auto end = GetZoneEnd( ev );
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if( end - ev.start <= 0 ) return;
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m_zvStartNext = ev.start;
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m_zvEndNext = end;
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ZoomToRange( ev.start, end );
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}
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void View::ZoomToZone( const GpuEvent& ev )
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{
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const auto end = GetZoneEnd( ev );
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if( end - ev.gpuStart <= 0 ) return;
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m_zvStartNext = ev.gpuStart;
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ZoomToRange( ev.gpuStart, end );
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}
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void View::ZoomToRange( int64_t start, int64_t end )
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{
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m_zvStartNext = start;
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m_zvEndNext = end;
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}
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@ -154,6 +154,8 @@ private:
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void ZoomToZone( const ZoneEvent& ev );
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void ZoomToZone( const GpuEvent& ev );
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void ZoomToRange( int64_t start, int64_t end );
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void ZoneTooltip( const ZoneEvent& ev );
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void ZoneTooltip( const GpuEvent& ev );
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const ZoneEvent* GetZoneParent( const ZoneEvent& zone ) const;
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