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Store thread id of GPU events.
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cfd7ac3957
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@ -131,6 +131,7 @@ struct GpuEvent
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int64_t gpuStart;
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int64_t gpuEnd;
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int32_t srcloc;
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uint16_t thread;
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// This must be last. All above is read/saved as-is.
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Vector<GpuEvent*> child;
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@ -499,12 +499,13 @@ Worker::Worker( FileRead& f, EventType::Type eventMask )
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if( fileVer <= FileVersion( 0, 3, 1 ) )
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{
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ctx->period = 1.f;
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ReadTimelinePre032( f, ctx->timeline );
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}
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else
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{
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f.Read( ctx->period );
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}
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ReadTimeline( f, ctx->timeline );
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}
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m_data.gpuData.push_back_no_space_check( ctx );
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}
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@ -1803,6 +1804,7 @@ void Worker::ProcessGpuZoneBegin( const QueueGpuZoneBegin& ev )
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zone->gpuStart = std::numeric_limits<int64_t>::max();
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zone->gpuEnd = -1;
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zone->srcloc = ShrinkSourceLocation( ev.srcloc );
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zone->thread = CompressThread( ev.thread );
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m_data.lastTime = std::max( m_data.lastTime, zone->cpuStart );
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@ -2113,6 +2115,16 @@ void Worker::ReadTimeline( FileRead& f, Vector<GpuEvent*>& vec )
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}
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}
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void Worker::ReadTimelinePre032( FileRead& f, Vector<GpuEvent*>& vec )
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{
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uint64_t sz;
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f.Read( sz );
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if( sz != 0 )
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{
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ReadTimelinePre032( f, vec, sz );
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}
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}
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void Worker::ReadTimeline( FileRead& f, Vector<ZoneEvent*>& vec, uint16_t thread, uint64_t size )
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{
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assert( size != 0 );
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@ -2170,6 +2182,22 @@ void Worker::ReadTimeline( FileRead& f, Vector<GpuEvent*>& vec, uint64_t size )
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}
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}
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void Worker::ReadTimelinePre032( FileRead& f, Vector<GpuEvent*>& vec, uint64_t size )
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{
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assert( size != 0 );
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vec.reserve_non_zero( size );
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for( uint64_t i=0; i<size; i++ )
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{
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auto zone = m_slab.AllocInit<GpuEvent>();
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vec.push_back_no_space_check( zone );
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f.Read( zone, 36 );
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zone->thread = 0;
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ReadTimelinePre032( f, zone->child );
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}
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}
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void Worker::Write( FileWrite& f )
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{
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f.Write( FileHeader, sizeof( FileHeader ) );
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@ -251,9 +251,11 @@ private:
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tracy_force_inline void ReadTimeline( FileRead& f, Vector<ZoneEvent*>& vec, uint16_t thread );
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tracy_force_inline void ReadTimeline( FileRead& f, Vector<GpuEvent*>& vec );
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tracy_force_inline void ReadTimelinePre032( FileRead& f, Vector<GpuEvent*>& vec );
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void ReadTimeline( FileRead& f, Vector<ZoneEvent*>& vec, uint16_t thread, uint64_t size );
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void ReadTimeline( FileRead& f, Vector<GpuEvent*>& vec, uint64_t size );
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void ReadTimelinePre032( FileRead& f, Vector<GpuEvent*>& vec, uint64_t size );
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void WriteTimeline( FileWrite& f, const Vector<ZoneEvent*>& vec );
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void WriteTimeline( FileWrite& f, const Vector<GpuEvent*>& vec );
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