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Fix buffer overflow.
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@ -444,7 +444,7 @@ GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
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/* gl3w internal state */
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/* gl3w internal state */
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union GL3WProcs {
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union GL3WProcs {
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GL3WglProc ptr[53];
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GL3WglProc ptr[55];
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struct {
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struct {
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PFNGLACTIVETEXTUREPROC ActiveTexture;
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PFNGLACTIVETEXTUREPROC ActiveTexture;
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PFNGLATTACHSHADERPROC AttachShader;
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PFNGLATTACHSHADERPROC AttachShader;
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