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Centering around the mouse pointer.
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parent
dbefb70db3
commit
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@ -1,3 +1,5 @@
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#include <algorithm>
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#include "imgui.h"
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#include "TracyTimelineController.hpp"
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@ -8,6 +10,8 @@ namespace tracy
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TimelineController::TimelineController( View& view, Worker& worker )
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: m_height( 0 )
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, m_scroll( 0 )
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, m_centerItemkey( nullptr )
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, m_centerItemOffsetY( 0 )
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, m_firstFrame( true )
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, m_view( view )
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, m_worker( worker )
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@ -24,8 +28,83 @@ void TimelineController::Begin()
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m_items.clear();
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}
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void TimelineController::End( double pxns, const ImVec2& wpos, bool hover, float yMin, float yMax )
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void TimelineController::UpdateCenterItem()
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{
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ImVec2 mousePos = ImGui::GetMousePos();
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m_centerItemkey = nullptr;
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m_centerItemOffsetY = 0;
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if( m_firstFrame || !ImGui::IsMousePosValid( &mousePos ) ) return;
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const auto timelineMousePosY = mousePos.y - ImGui::GetWindowPos().y;
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int centerY = timelineMousePosY + ImGui::GetScrollY();
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int yBegin = 0;
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int yEnd = 0;
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for( auto& item : m_items )
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{
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m_centerItemkey = item->GetKey();
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yBegin = yEnd;
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yEnd += item->GetNextFrameHeight();
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const auto inLowerBounds = m_centerItemkey == m_items.front()->GetKey() || yBegin <= centerY;
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const auto inUpperBounds = m_centerItemkey == m_items.back()->GetKey() || centerY < yEnd;
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if( inLowerBounds && inUpperBounds )
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{
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m_centerItemOffsetY = centerY - yBegin;
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break;
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}
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}
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}
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std::optional<int> TimelineController::CalculateScrollPosition() const
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{
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if( !m_centerItemkey ) return std::nullopt;
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ImVec2 mousePos = ImGui::GetMousePos();
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if( !ImGui::IsMousePosValid( &mousePos ) ) return std::nullopt;
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const auto timelineMousePosY = mousePos.y - ImGui::GetWindowPos().y;
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int yBegin = 0;
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int yEnd = 0;
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for( auto& item : m_items )
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{
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yBegin = yEnd;
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yEnd += item->GetNextFrameHeight();
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if( item->GetKey() != m_centerItemkey ) continue;
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int scrollY = yBegin + m_centerItemOffsetY - timelineMousePosY;
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return scrollY;
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}
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return std::nullopt;
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}
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void TimelineController::End( double pxns, const ImVec2& wpos, bool hover, bool vcenter, float yMin, float yMax )
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{
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auto shouldUpdateCenterItem = [&] () {
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const auto& mouseDelta = ImGui::GetIO().MouseDelta;
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const auto mouseMoved = mouseDelta.x != 0.0f || mouseDelta.y != 0.0f;
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const auto imguiChangedScroll = m_scroll != ImGui::GetScrollY();
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return ( ( imguiChangedScroll || mouseMoved ) && !ImGui::IsMouseDown( 1 ) ) || !m_centerItemkey;
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};
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if( !vcenter )
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{
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m_centerItemkey = nullptr;
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m_centerItemOffsetY = 0;
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}
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else if( shouldUpdateCenterItem() )
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{
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UpdateCenterItem();
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}
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int yOffset = 0;
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for( auto& item : m_items )
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@ -36,6 +115,14 @@ void TimelineController::End( double pxns, const ImVec2& wpos, bool hover, float
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yOffset += currentFrameItemHeight;
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}
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if( const auto scrollY = CalculateScrollPosition() )
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{
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int clampedScrollY = std::min<int>( *scrollY, yOffset );
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ImGui::SetScrollY( clampedScrollY );
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int minHeight = ImGui::GetWindowHeight() + clampedScrollY;
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yOffset = std::max( yOffset, minHeight );
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}
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const auto scrollPos = ImGui::GetScrollY();
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if( ( scrollPos == 0 && m_scroll != 0 ) || yOffset > m_height )
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{
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@ -2,6 +2,7 @@
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#define __TRACYTIMELINECONTROLLER_HPP__
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#include <assert.h>
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#include <optional>
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#include <vector>
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#include "../public/common/TracyForceInline.hpp"
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@ -18,7 +19,7 @@ public:
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void FirstFrameExpired();
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void Begin();
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void End( double pxns, const ImVec2& wpos, bool hover, float yMin, float yMax );
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void End( double pxns, const ImVec2& wpos, bool hover, bool vcenter, float yMin, float yMax );
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template<class T, class U>
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void AddItem( U* data )
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@ -39,12 +40,18 @@ public:
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}
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private:
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void UpdateCenterItem();
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std::optional<int> CalculateScrollPosition() const;
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std::vector<TimelineItem*> m_items;
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unordered_flat_map<const void*, std::unique_ptr<TimelineItem>> m_itemMap;
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float m_height;
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float m_scroll;
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const void* m_centerItemkey;
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int m_centerItemOffsetY;
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bool m_firstFrame;
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View& m_view;
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@ -327,8 +327,6 @@ void View::DrawTimeline()
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if( m_yDelta != 0 )
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{
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auto& io = ImGui::GetIO();
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auto y = ImGui::GetScrollY();
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ImGui::SetScrollY( y - m_yDelta );
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io.MouseClickedPos[1].y = io.MousePos.y;
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}
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@ -380,7 +378,7 @@ void View::DrawTimeline()
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}
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}
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m_tc.End( pxns, wpos, hover, yMin, yMax );
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m_tc.End( pxns, wpos, hover, drawMouseLine && m_viewMode == ViewMode::Paused, yMin, yMax );
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ImGui::EndChild();
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m_lockHighlight = m_nextLockHighlight;
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