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https://github.com/wolfpld/tracy.git
synced 2024-11-10 02:31:48 +00:00
Don't do unnecessary work if items are not visible.
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13b31db561
commit
c0136dbdcc
@ -288,16 +288,16 @@ void TimelineItemThread::Preprocess( const TimelineContext& ctx, TaskDispatch& t
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assert( m_draw.empty() );
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assert( m_msgDraw.empty() );
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td.Queue( [this, &ctx] {
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td.Queue( [this, &ctx, visible] {
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#ifndef TRACY_NO_STATISTICS
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if( m_worker.AreGhostZonesReady() && ( m_ghost || ( m_view.GetViewData().ghostZones && m_thread->timeline.empty() ) ) )
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{
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m_depth = PreprocessGhostLevel( ctx, m_thread->ghostZones, 0 );
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m_depth = PreprocessGhostLevel( ctx, m_thread->ghostZones, 0, visible );
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}
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else
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#endif
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{
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m_depth = PreprocessZoneLevel( ctx, m_thread->timeline, 0 );
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m_depth = PreprocessZoneLevel( ctx, m_thread->timeline, 0, visible );
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}
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} );
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@ -309,8 +309,8 @@ void TimelineItemThread::Preprocess( const TimelineContext& ctx, TaskDispatch& t
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auto ctxSwitch = m_worker.GetContextSwitchData( m_thread->id );
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if( ctxSwitch )
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{
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td.Queue( [this, &ctx, ctxSwitch] {
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PreprocessContextSwitches( ctx, *ctxSwitch );
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td.Queue( [this, &ctx, ctxSwitch, visible] {
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PreprocessContextSwitches( ctx, *ctxSwitch, visible );
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} );
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}
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}
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@ -318,19 +318,19 @@ void TimelineItemThread::Preprocess( const TimelineContext& ctx, TaskDispatch& t
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m_hasSamples = false;
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if( vd.drawSamples && !m_thread->samples.empty() )
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{
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td.Queue( [this, &ctx] {
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PreprocessSamples( ctx, m_thread->samples );
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td.Queue( [this, &ctx, visible] {
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PreprocessSamples( ctx, m_thread->samples, visible );
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} );
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}
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m_hasMessages = false;
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td.Queue( [this, &ctx] {
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PreprocessMessages( ctx, m_thread->messages, m_thread->id );
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td.Queue( [this, &ctx, visible] {
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PreprocessMessages( ctx, m_thread->messages, m_thread->id, visible );
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} );
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}
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#ifndef TRACY_NO_STATISTICS
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int TimelineItemThread::PreprocessGhostLevel( const TimelineContext& ctx, const Vector<GhostZone>& vec, int depth )
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int TimelineItemThread::PreprocessGhostLevel( const TimelineContext& ctx, const Vector<GhostZone>& vec, int depth, bool visible )
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{
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const auto nspx = ctx.nspx;
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const auto vStart = ctx.vStart;
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@ -366,17 +366,17 @@ int TimelineItemThread::PreprocessGhostLevel( const TimelineContext& ctx, const
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if( nt - pt >= MinVisNs ) break;
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nextTime = nt + MinVisNs;
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}
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m_draw.emplace_back( TimelineDraw { TimelineDrawType::GhostFolded, uint16_t( depth ), (void**)&ev, (next-1)->end } );
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if( visible ) m_draw.emplace_back( TimelineDraw { TimelineDrawType::GhostFolded, uint16_t( depth ), (void**)&ev, (next-1)->end } );
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it = next;
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}
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else
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{
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if( ev.child >= 0 )
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{
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const auto d = PreprocessGhostLevel( ctx, m_worker.GetGhostChildren( ev.child ), depth + 1 );
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const auto d = PreprocessGhostLevel( ctx, m_worker.GetGhostChildren( ev.child ), depth + 1, visible );
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if( d > maxdepth ) maxdepth = d;
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}
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m_draw.emplace_back( TimelineDraw { TimelineDrawType::Ghost, uint16_t( depth ), (void**)&ev } );
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if( visible ) m_draw.emplace_back( TimelineDraw { TimelineDrawType::Ghost, uint16_t( depth ), (void**)&ev } );
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++it;
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}
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}
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@ -385,20 +385,20 @@ int TimelineItemThread::PreprocessGhostLevel( const TimelineContext& ctx, const
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}
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#endif
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int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const Vector<short_ptr<ZoneEvent>>& vec, int depth )
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int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const Vector<short_ptr<ZoneEvent>>& vec, int depth, bool visible )
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{
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if( vec.is_magic() )
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{
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return PreprocessZoneLevel<VectorAdapterDirect<ZoneEvent>>( ctx, *(Vector<ZoneEvent>*)( &vec ), depth );
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return PreprocessZoneLevel<VectorAdapterDirect<ZoneEvent>>( ctx, *(Vector<ZoneEvent>*)( &vec ), depth, visible );
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}
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else
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{
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return PreprocessZoneLevel<VectorAdapterPointer<ZoneEvent>>( ctx, vec, depth );
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return PreprocessZoneLevel<VectorAdapterPointer<ZoneEvent>>( ctx, vec, depth, visible );
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}
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}
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template<typename Adapter, typename V>
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int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const V& vec, int depth )
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int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const V& vec, int depth, bool visible )
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{
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const auto delay = m_worker.GetDelay();
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const auto resolution = m_worker.GetResolution();
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@ -439,17 +439,17 @@ int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const V
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if( nt - pt >= MinVisNs ) break;
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nextTime = nt + MinVisNs;
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}
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m_draw.emplace_back( TimelineDraw { TimelineDrawType::Folded, uint16_t( depth ), (void**)&ev, m_worker.GetZoneEnd( a(*(next-1)) ), uint32_t( next - it ) } );
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if( visible ) m_draw.emplace_back( TimelineDraw { TimelineDrawType::Folded, uint16_t( depth ), (void**)&ev, m_worker.GetZoneEnd( a(*(next-1)) ), uint32_t( next - it ) } );
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it = next;
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}
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else
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{
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if( ev.HasChildren() )
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{
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const auto d = PreprocessZoneLevel( ctx, m_worker.GetZoneChildren( ev.Child() ), depth + 1 );
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const auto d = PreprocessZoneLevel( ctx, m_worker.GetZoneChildren( ev.Child() ), depth + 1, visible );
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if( d > maxdepth ) maxdepth = d;
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}
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m_draw.emplace_back( TimelineDraw { TimelineDrawType::Zone, uint16_t( depth ), (void**)&ev } );
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if( visible ) m_draw.emplace_back( TimelineDraw { TimelineDrawType::Zone, uint16_t( depth ), (void**)&ev } );
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++it;
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}
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}
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@ -457,7 +457,7 @@ int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const V
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return maxdepth;
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}
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void TimelineItemThread::PreprocessContextSwitches( const TimelineContext& ctx, const ContextSwitch& ctxSwitch )
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void TimelineItemThread::PreprocessContextSwitches( const TimelineContext& ctx, const ContextSwitch& ctxSwitch, bool visible )
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{
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const auto nspx = ctx.nspx;
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const auto vStart = ctx.vStart;
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@ -473,6 +473,7 @@ void TimelineItemThread::PreprocessContextSwitches( const TimelineContext& ctx,
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if( citend != vec.end() ) ++citend;
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m_hasCtxSwitch = true;
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if( !visible ) return;
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const auto MinCtxNs = int64_t( round( GetScale() * MinCtxSize * nspx ) );
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const auto& sampleData = m_thread->samples;
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@ -531,7 +532,7 @@ void TimelineItemThread::PreprocessContextSwitches( const TimelineContext& ctx,
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}
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}
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void TimelineItemThread::PreprocessSamples( const TimelineContext& ctx, const Vector<SampleData>& vec )
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void TimelineItemThread::PreprocessSamples( const TimelineContext& ctx, const Vector<SampleData>& vec, bool visible )
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{
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const auto vStart = ctx.vStart;
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const auto vEnd = ctx.vEnd;
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@ -546,6 +547,7 @@ void TimelineItemThread::PreprocessSamples( const TimelineContext& ctx, const Ve
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if( it == itend ) return;
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m_hasSamples = true;
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if( !visible ) return;
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while( it < itend )
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{
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@ -570,7 +572,7 @@ void TimelineItemThread::PreprocessSamples( const TimelineContext& ctx, const Ve
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}
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}
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void TimelineItemThread::PreprocessMessages( const TimelineContext& ctx, const Vector<short_ptr<MessageData>>& vec, uint64_t tid )
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void TimelineItemThread::PreprocessMessages( const TimelineContext& ctx, const Vector<short_ptr<MessageData>>& vec, uint64_t tid, bool visible )
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{
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const auto vStart = ctx.vStart;
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const auto vEnd = ctx.vEnd;
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@ -584,6 +586,7 @@ void TimelineItemThread::PreprocessMessages( const TimelineContext& ctx, const V
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if( it == end ) return;
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m_hasMessages = true;
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if( !visible ) return;
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const auto hMsg = m_view.GetMessageHighlight();
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const auto hThread = hMsg ? m_worker.DecompressThread( hMsg->thread ) : 0;
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@ -35,16 +35,16 @@ protected:
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private:
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#ifndef TRACY_NO_STATISTICS
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int PreprocessGhostLevel( const TimelineContext& ctx, const Vector<GhostZone>& vec, int depth );
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int PreprocessGhostLevel( const TimelineContext& ctx, const Vector<GhostZone>& vec, int depth, bool visible );
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#endif
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int PreprocessZoneLevel( const TimelineContext& ctx, const Vector<short_ptr<ZoneEvent>>& vec, int depth );
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int PreprocessZoneLevel( const TimelineContext& ctx, const Vector<short_ptr<ZoneEvent>>& vec, int depth, bool visible );
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template<typename Adapter, typename V>
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int PreprocessZoneLevel( const TimelineContext& ctx, const V& vec, int depth );
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int PreprocessZoneLevel( const TimelineContext& ctx, const V& vec, int depth, bool visible );
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void PreprocessContextSwitches( const TimelineContext& ctx, const ContextSwitch& ctxSwitch );
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void PreprocessSamples( const TimelineContext& ctx, const Vector<SampleData>& vec );
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void PreprocessMessages( const TimelineContext& ctx, const Vector<short_ptr<MessageData>>& vec, uint64_t tid );
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void PreprocessContextSwitches( const TimelineContext& ctx, const ContextSwitch& ctxSwitch, bool visible );
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void PreprocessSamples( const TimelineContext& ctx, const Vector<SampleData>& vec, bool visible );
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void PreprocessMessages( const TimelineContext& ctx, const Vector<short_ptr<MessageData>>& vec, uint64_t tid, bool visible );
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const ThreadData* m_thread;
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bool m_ghost;
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