mirror of
https://github.com/wolfpld/tracy.git
synced 2024-11-25 23:44:35 +00:00
Don't do unnecessary work if items are not visible.
This commit is contained in:
parent
13b31db561
commit
c0136dbdcc
@ -288,16 +288,16 @@ void TimelineItemThread::Preprocess( const TimelineContext& ctx, TaskDispatch& t
|
|||||||
assert( m_draw.empty() );
|
assert( m_draw.empty() );
|
||||||
assert( m_msgDraw.empty() );
|
assert( m_msgDraw.empty() );
|
||||||
|
|
||||||
td.Queue( [this, &ctx] {
|
td.Queue( [this, &ctx, visible] {
|
||||||
#ifndef TRACY_NO_STATISTICS
|
#ifndef TRACY_NO_STATISTICS
|
||||||
if( m_worker.AreGhostZonesReady() && ( m_ghost || ( m_view.GetViewData().ghostZones && m_thread->timeline.empty() ) ) )
|
if( m_worker.AreGhostZonesReady() && ( m_ghost || ( m_view.GetViewData().ghostZones && m_thread->timeline.empty() ) ) )
|
||||||
{
|
{
|
||||||
m_depth = PreprocessGhostLevel( ctx, m_thread->ghostZones, 0 );
|
m_depth = PreprocessGhostLevel( ctx, m_thread->ghostZones, 0, visible );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
m_depth = PreprocessZoneLevel( ctx, m_thread->timeline, 0 );
|
m_depth = PreprocessZoneLevel( ctx, m_thread->timeline, 0, visible );
|
||||||
}
|
}
|
||||||
} );
|
} );
|
||||||
|
|
||||||
@ -309,8 +309,8 @@ void TimelineItemThread::Preprocess( const TimelineContext& ctx, TaskDispatch& t
|
|||||||
auto ctxSwitch = m_worker.GetContextSwitchData( m_thread->id );
|
auto ctxSwitch = m_worker.GetContextSwitchData( m_thread->id );
|
||||||
if( ctxSwitch )
|
if( ctxSwitch )
|
||||||
{
|
{
|
||||||
td.Queue( [this, &ctx, ctxSwitch] {
|
td.Queue( [this, &ctx, ctxSwitch, visible] {
|
||||||
PreprocessContextSwitches( ctx, *ctxSwitch );
|
PreprocessContextSwitches( ctx, *ctxSwitch, visible );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -318,19 +318,19 @@ void TimelineItemThread::Preprocess( const TimelineContext& ctx, TaskDispatch& t
|
|||||||
m_hasSamples = false;
|
m_hasSamples = false;
|
||||||
if( vd.drawSamples && !m_thread->samples.empty() )
|
if( vd.drawSamples && !m_thread->samples.empty() )
|
||||||
{
|
{
|
||||||
td.Queue( [this, &ctx] {
|
td.Queue( [this, &ctx, visible] {
|
||||||
PreprocessSamples( ctx, m_thread->samples );
|
PreprocessSamples( ctx, m_thread->samples, visible );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
m_hasMessages = false;
|
m_hasMessages = false;
|
||||||
td.Queue( [this, &ctx] {
|
td.Queue( [this, &ctx, visible] {
|
||||||
PreprocessMessages( ctx, m_thread->messages, m_thread->id );
|
PreprocessMessages( ctx, m_thread->messages, m_thread->id, visible );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifndef TRACY_NO_STATISTICS
|
#ifndef TRACY_NO_STATISTICS
|
||||||
int TimelineItemThread::PreprocessGhostLevel( const TimelineContext& ctx, const Vector<GhostZone>& vec, int depth )
|
int TimelineItemThread::PreprocessGhostLevel( const TimelineContext& ctx, const Vector<GhostZone>& vec, int depth, bool visible )
|
||||||
{
|
{
|
||||||
const auto nspx = ctx.nspx;
|
const auto nspx = ctx.nspx;
|
||||||
const auto vStart = ctx.vStart;
|
const auto vStart = ctx.vStart;
|
||||||
@ -366,17 +366,17 @@ int TimelineItemThread::PreprocessGhostLevel( const TimelineContext& ctx, const
|
|||||||
if( nt - pt >= MinVisNs ) break;
|
if( nt - pt >= MinVisNs ) break;
|
||||||
nextTime = nt + MinVisNs;
|
nextTime = nt + MinVisNs;
|
||||||
}
|
}
|
||||||
m_draw.emplace_back( TimelineDraw { TimelineDrawType::GhostFolded, uint16_t( depth ), (void**)&ev, (next-1)->end } );
|
if( visible ) m_draw.emplace_back( TimelineDraw { TimelineDrawType::GhostFolded, uint16_t( depth ), (void**)&ev, (next-1)->end } );
|
||||||
it = next;
|
it = next;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if( ev.child >= 0 )
|
if( ev.child >= 0 )
|
||||||
{
|
{
|
||||||
const auto d = PreprocessGhostLevel( ctx, m_worker.GetGhostChildren( ev.child ), depth + 1 );
|
const auto d = PreprocessGhostLevel( ctx, m_worker.GetGhostChildren( ev.child ), depth + 1, visible );
|
||||||
if( d > maxdepth ) maxdepth = d;
|
if( d > maxdepth ) maxdepth = d;
|
||||||
}
|
}
|
||||||
m_draw.emplace_back( TimelineDraw { TimelineDrawType::Ghost, uint16_t( depth ), (void**)&ev } );
|
if( visible ) m_draw.emplace_back( TimelineDraw { TimelineDrawType::Ghost, uint16_t( depth ), (void**)&ev } );
|
||||||
++it;
|
++it;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -385,20 +385,20 @@ int TimelineItemThread::PreprocessGhostLevel( const TimelineContext& ctx, const
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const Vector<short_ptr<ZoneEvent>>& vec, int depth )
|
int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const Vector<short_ptr<ZoneEvent>>& vec, int depth, bool visible )
|
||||||
{
|
{
|
||||||
if( vec.is_magic() )
|
if( vec.is_magic() )
|
||||||
{
|
{
|
||||||
return PreprocessZoneLevel<VectorAdapterDirect<ZoneEvent>>( ctx, *(Vector<ZoneEvent>*)( &vec ), depth );
|
return PreprocessZoneLevel<VectorAdapterDirect<ZoneEvent>>( ctx, *(Vector<ZoneEvent>*)( &vec ), depth, visible );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return PreprocessZoneLevel<VectorAdapterPointer<ZoneEvent>>( ctx, vec, depth );
|
return PreprocessZoneLevel<VectorAdapterPointer<ZoneEvent>>( ctx, vec, depth, visible );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename Adapter, typename V>
|
template<typename Adapter, typename V>
|
||||||
int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const V& vec, int depth )
|
int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const V& vec, int depth, bool visible )
|
||||||
{
|
{
|
||||||
const auto delay = m_worker.GetDelay();
|
const auto delay = m_worker.GetDelay();
|
||||||
const auto resolution = m_worker.GetResolution();
|
const auto resolution = m_worker.GetResolution();
|
||||||
@ -439,17 +439,17 @@ int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const V
|
|||||||
if( nt - pt >= MinVisNs ) break;
|
if( nt - pt >= MinVisNs ) break;
|
||||||
nextTime = nt + MinVisNs;
|
nextTime = nt + MinVisNs;
|
||||||
}
|
}
|
||||||
m_draw.emplace_back( TimelineDraw { TimelineDrawType::Folded, uint16_t( depth ), (void**)&ev, m_worker.GetZoneEnd( a(*(next-1)) ), uint32_t( next - it ) } );
|
if( visible ) m_draw.emplace_back( TimelineDraw { TimelineDrawType::Folded, uint16_t( depth ), (void**)&ev, m_worker.GetZoneEnd( a(*(next-1)) ), uint32_t( next - it ) } );
|
||||||
it = next;
|
it = next;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if( ev.HasChildren() )
|
if( ev.HasChildren() )
|
||||||
{
|
{
|
||||||
const auto d = PreprocessZoneLevel( ctx, m_worker.GetZoneChildren( ev.Child() ), depth + 1 );
|
const auto d = PreprocessZoneLevel( ctx, m_worker.GetZoneChildren( ev.Child() ), depth + 1, visible );
|
||||||
if( d > maxdepth ) maxdepth = d;
|
if( d > maxdepth ) maxdepth = d;
|
||||||
}
|
}
|
||||||
m_draw.emplace_back( TimelineDraw { TimelineDrawType::Zone, uint16_t( depth ), (void**)&ev } );
|
if( visible ) m_draw.emplace_back( TimelineDraw { TimelineDrawType::Zone, uint16_t( depth ), (void**)&ev } );
|
||||||
++it;
|
++it;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -457,7 +457,7 @@ int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const V
|
|||||||
return maxdepth;
|
return maxdepth;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TimelineItemThread::PreprocessContextSwitches( const TimelineContext& ctx, const ContextSwitch& ctxSwitch )
|
void TimelineItemThread::PreprocessContextSwitches( const TimelineContext& ctx, const ContextSwitch& ctxSwitch, bool visible )
|
||||||
{
|
{
|
||||||
const auto nspx = ctx.nspx;
|
const auto nspx = ctx.nspx;
|
||||||
const auto vStart = ctx.vStart;
|
const auto vStart = ctx.vStart;
|
||||||
@ -473,6 +473,7 @@ void TimelineItemThread::PreprocessContextSwitches( const TimelineContext& ctx,
|
|||||||
if( citend != vec.end() ) ++citend;
|
if( citend != vec.end() ) ++citend;
|
||||||
|
|
||||||
m_hasCtxSwitch = true;
|
m_hasCtxSwitch = true;
|
||||||
|
if( !visible ) return;
|
||||||
|
|
||||||
const auto MinCtxNs = int64_t( round( GetScale() * MinCtxSize * nspx ) );
|
const auto MinCtxNs = int64_t( round( GetScale() * MinCtxSize * nspx ) );
|
||||||
const auto& sampleData = m_thread->samples;
|
const auto& sampleData = m_thread->samples;
|
||||||
@ -531,7 +532,7 @@ void TimelineItemThread::PreprocessContextSwitches( const TimelineContext& ctx,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void TimelineItemThread::PreprocessSamples( const TimelineContext& ctx, const Vector<SampleData>& vec )
|
void TimelineItemThread::PreprocessSamples( const TimelineContext& ctx, const Vector<SampleData>& vec, bool visible )
|
||||||
{
|
{
|
||||||
const auto vStart = ctx.vStart;
|
const auto vStart = ctx.vStart;
|
||||||
const auto vEnd = ctx.vEnd;
|
const auto vEnd = ctx.vEnd;
|
||||||
@ -546,6 +547,7 @@ void TimelineItemThread::PreprocessSamples( const TimelineContext& ctx, const Ve
|
|||||||
if( it == itend ) return;
|
if( it == itend ) return;
|
||||||
|
|
||||||
m_hasSamples = true;
|
m_hasSamples = true;
|
||||||
|
if( !visible ) return;
|
||||||
|
|
||||||
while( it < itend )
|
while( it < itend )
|
||||||
{
|
{
|
||||||
@ -570,7 +572,7 @@ void TimelineItemThread::PreprocessSamples( const TimelineContext& ctx, const Ve
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void TimelineItemThread::PreprocessMessages( const TimelineContext& ctx, const Vector<short_ptr<MessageData>>& vec, uint64_t tid )
|
void TimelineItemThread::PreprocessMessages( const TimelineContext& ctx, const Vector<short_ptr<MessageData>>& vec, uint64_t tid, bool visible )
|
||||||
{
|
{
|
||||||
const auto vStart = ctx.vStart;
|
const auto vStart = ctx.vStart;
|
||||||
const auto vEnd = ctx.vEnd;
|
const auto vEnd = ctx.vEnd;
|
||||||
@ -584,6 +586,7 @@ void TimelineItemThread::PreprocessMessages( const TimelineContext& ctx, const V
|
|||||||
if( it == end ) return;
|
if( it == end ) return;
|
||||||
|
|
||||||
m_hasMessages = true;
|
m_hasMessages = true;
|
||||||
|
if( !visible ) return;
|
||||||
|
|
||||||
const auto hMsg = m_view.GetMessageHighlight();
|
const auto hMsg = m_view.GetMessageHighlight();
|
||||||
const auto hThread = hMsg ? m_worker.DecompressThread( hMsg->thread ) : 0;
|
const auto hThread = hMsg ? m_worker.DecompressThread( hMsg->thread ) : 0;
|
||||||
|
@ -35,16 +35,16 @@ protected:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
#ifndef TRACY_NO_STATISTICS
|
#ifndef TRACY_NO_STATISTICS
|
||||||
int PreprocessGhostLevel( const TimelineContext& ctx, const Vector<GhostZone>& vec, int depth );
|
int PreprocessGhostLevel( const TimelineContext& ctx, const Vector<GhostZone>& vec, int depth, bool visible );
|
||||||
#endif
|
#endif
|
||||||
int PreprocessZoneLevel( const TimelineContext& ctx, const Vector<short_ptr<ZoneEvent>>& vec, int depth );
|
int PreprocessZoneLevel( const TimelineContext& ctx, const Vector<short_ptr<ZoneEvent>>& vec, int depth, bool visible );
|
||||||
|
|
||||||
template<typename Adapter, typename V>
|
template<typename Adapter, typename V>
|
||||||
int PreprocessZoneLevel( const TimelineContext& ctx, const V& vec, int depth );
|
int PreprocessZoneLevel( const TimelineContext& ctx, const V& vec, int depth, bool visible );
|
||||||
|
|
||||||
void PreprocessContextSwitches( const TimelineContext& ctx, const ContextSwitch& ctxSwitch );
|
void PreprocessContextSwitches( const TimelineContext& ctx, const ContextSwitch& ctxSwitch, bool visible );
|
||||||
void PreprocessSamples( const TimelineContext& ctx, const Vector<SampleData>& vec );
|
void PreprocessSamples( const TimelineContext& ctx, const Vector<SampleData>& vec, bool visible );
|
||||||
void PreprocessMessages( const TimelineContext& ctx, const Vector<short_ptr<MessageData>>& vec, uint64_t tid );
|
void PreprocessMessages( const TimelineContext& ctx, const Vector<short_ptr<MessageData>>& vec, uint64_t tid, bool visible );
|
||||||
|
|
||||||
const ThreadData* m_thread;
|
const ThreadData* m_thread;
|
||||||
bool m_ghost;
|
bool m_ghost;
|
||||||
|
Loading…
Reference in New Issue
Block a user