From c44075544a531f901aaa65007823ab672796b023 Mon Sep 17 00:00:00 2001 From: Bartosz Taudul Date: Sat, 23 Jul 2022 12:46:39 +0200 Subject: [PATCH] Mention C# bindings. --- README.md | 2 +- manual/tracy.tex | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 68ae34ae..af2d7a8d 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ ### A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications. -Tracy supports profiling CPU (Direct support is provided for C, C++, and Lua integration. At the same time, third-party bindings to many other languages exist on the internet, such as Rust, Zig, OCaml, Odin, etc.), GPU (All major graphic APIs: OpenGL, Vulkan, Direct3D 11/12, OpenCL.), memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more. +Tracy supports profiling CPU (Direct support is provided for C, C++, and Lua integration. At the same time, third-party bindings to many other languages exist on the internet, such as Rust, Zig, C#, OCaml, Odin, etc.), GPU (All major graphic APIs: OpenGL, Vulkan, Direct3D 11/12, OpenCL.), memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more. - [Documentation](https://github.com/wolfpld/tracy/releases/latest/download/tracy.pdf) for usage and build process instructions - [Releases](https://github.com/wolfpld/tracy/releases) containing the documentation (`tracy.pdf`) and compiled Windows x64 binaries (`Tracy-.7z`) as assets diff --git a/manual/tracy.tex b/manual/tracy.tex index 07cce6db..2c74ec0f 100644 --- a/manual/tracy.tex +++ b/manual/tracy.tex @@ -138,7 +138,7 @@ There's much more Tracy can do, which can be explored by carefully reading this \section{A quick look at Tracy Profiler} \label{quicklook} -Tracy is a real-time, nanosecond resolution \emph{hybrid frame and sampling profiler} that can you can use for remote or embedded telemetry of games and other applications. It can profile CPU\footnote{Direct support is provided for C, C++, and Lua integration. At the same time, third-party bindings to many other languages exist on the internet, such as Rust, Zig, OCaml, Odin, etc.}, GPU\footnote{All major graphic APIs: OpenGL, Vulkan, Direct3D 11/12, OpenCL.}, memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more. +Tracy is a real-time, nanosecond resolution \emph{hybrid frame and sampling profiler} that can you can use for remote or embedded telemetry of games and other applications. It can profile CPU\footnote{Direct support is provided for C, C++, and Lua integration. At the same time, third-party bindings to many other languages exist on the internet, such as Rust, Zig, C\#, OCaml, Odin, etc.}, GPU\footnote{All major graphic APIs: OpenGL, Vulkan, Direct3D 11/12, OpenCL.}, memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more. While Tracy can perform statistical analysis of sampled call stack data, just like other \emph{statistical profilers} (such as VTune, perf, or Very Sleepy), it mainly focuses on manual markup of the source code. Such markup allows frame-by-frame inspection of the program execution. For example, you will be able to see exactly which functions are called, how much time they require, and how they interact with each other in a multi-threaded environment. In contrast, the statistical analysis may show you the hot spots in your code, but it cannot accurately pinpoint the underlying cause for semi-random frame stutter that may occur every couple of seconds.