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No need to check for reserved space.
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parent
b7ba64a223
commit
c510c9705b
@ -87,6 +87,11 @@ public:
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m_ptr[m_size++] = v;
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}
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void push_back_no_space_check( const T& v )
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{
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m_ptr[m_size++] = v;
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}
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void push_back( T&& v )
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{
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if( m_size == Capacity() ) AllocMore();
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@ -1566,7 +1566,7 @@ void Worker::ReadTimeline( FileRead& f, Vector<ZoneEvent*>& vec )
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for( uint64_t i=0; i<sz; i++ )
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{
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auto zone = m_slab.AllocInit<ZoneEvent>();
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vec.push_back( zone );
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vec.push_back_no_space_check( zone );
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f.Read( &zone->start, sizeof( zone->start ) );
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f.Read( &zone->end, sizeof( zone->end ) );
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@ -1587,8 +1587,7 @@ void Worker::ReadTimeline( FileRead& f, Vector<GpuEvent*>& vec )
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for( uint64_t i=0; i<sz; i++ )
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{
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auto zone = m_slab.AllocInit<GpuEvent>();
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vec.push_back( zone );
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vec.push_back_no_space_check( zone );
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f.Read( &zone->cpuStart, sizeof( zone->cpuStart ) );
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f.Read( &zone->cpuEnd, sizeof( zone->cpuEnd ) );
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