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Extend thread expansion grace period to half a second.
Previously a framerate-dependent 10 frame count was used.
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38f156259c
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@ -1166,7 +1166,21 @@ bool View::DrawImpl()
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m_lockInfoAnim.Update( io.DeltaTime );
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m_statBuzzAnim.Update( io.DeltaTime );
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if( m_firstFrame > 0 ) m_firstFrame--;
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if( m_firstFrame )
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{
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const auto now = std::chrono::high_resolution_clock::now();
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if( m_firstFrameTime.time_since_epoch().count() == 0 )
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{
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m_firstFrameTime = now;
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}
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else
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{
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if( std::chrono::duration_cast<std::chrono::milliseconds>( now - m_firstFrameTime ).count() > 500 )
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{
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m_firstFrame = false;
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}
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}
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}
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if( m_reactToCrash )
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{
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@ -2784,7 +2798,7 @@ void View::AdjustThreadHeight( View::VisData& vis, int oldOffset, int& offset )
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}
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else if( vis.height < h )
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{
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if( m_firstFrame > 0 )
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if( m_firstFrame )
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{
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vis.height = h;
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offset = oldOffset + h;
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@ -485,7 +485,8 @@ private:
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UserData m_userData;
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bool m_reconnectRequested = false;
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int m_firstFrame = 10;
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bool m_firstFrame = true;
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std::chrono::time_point<std::chrono::high_resolution_clock> m_firstFrameTime;
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float m_yDelta;
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std::vector<SourceRegex> m_sourceSubstitutions;
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