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Ignore dangling memory frees in on-demand mode.
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e5064dec1e
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@ -2172,12 +2172,17 @@ void Worker::ProcessMemAlloc( const QueueMemAlloc& ev )
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MemAllocChanged( time );
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}
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void Worker::ProcessMemFree( const QueueMemFree& ev )
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bool Worker::ProcessMemFree( const QueueMemFree& ev )
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{
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const auto time = TscTime( ev.time );
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auto it = m_data.memory.active.find( ev.ptr );
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assert( it != m_data.memory.active.end() );
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if( it == m_data.memory.active.end() )
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{
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assert( m_onDemand );
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return false;
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}
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m_data.memory.frees.push_back( it->second );
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auto& mem = m_data.memory.data[it->second];
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mem.timeFree = time;
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@ -2186,6 +2191,7 @@ void Worker::ProcessMemFree( const QueueMemFree& ev )
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m_data.memory.active.erase( it );
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MemAllocChanged( time );
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return true;
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}
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void Worker::ProcessMemAllocCallstack( const QueueMemAlloc& ev )
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@ -2197,9 +2203,15 @@ void Worker::ProcessMemAllocCallstack( const QueueMemAlloc& ev )
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void Worker::ProcessMemFreeCallstack( const QueueMemFree& ev )
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{
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ProcessMemFree( ev );
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m_lastMemActionCallstack = m_data.memory.frees.back();
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m_lastMemActionWasAlloc = false;
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if( ProcessMemFree( ev ) )
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{
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m_lastMemActionCallstack = m_data.memory.frees.back();
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m_lastMemActionWasAlloc = false;
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}
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else
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{
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m_lastMemActionCallstack = std::numeric_limits<uint64_t>::max();
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}
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}
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void Worker::ProcessCallstackMemory( const QueueCallstackMemory& ev )
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@ -2207,14 +2219,17 @@ void Worker::ProcessCallstackMemory( const QueueCallstackMemory& ev )
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auto it = m_pendingCallstacks.find( ev.ptr );
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assert( it != m_pendingCallstacks.end() );
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auto& mem = m_data.memory.data[m_lastMemActionCallstack];
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if( m_lastMemActionWasAlloc )
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if( m_lastMemActionCallstack != std::numeric_limits<uint64_t>::max() )
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{
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mem.csAlloc = it->second;
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}
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else
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{
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mem.csFree = it->second;
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auto& mem = m_data.memory.data[m_lastMemActionCallstack];
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if( m_lastMemActionWasAlloc )
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{
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mem.csAlloc = it->second;
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}
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else
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{
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mem.csFree = it->second;
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}
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}
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m_pendingCallstacks.erase( it );
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@ -243,7 +243,7 @@ private:
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tracy_force_inline void ProcessGpuZoneEnd( const QueueGpuZoneEnd& ev );
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tracy_force_inline void ProcessGpuTime( const QueueGpuTime& ev );
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tracy_force_inline void ProcessMemAlloc( const QueueMemAlloc& ev );
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tracy_force_inline void ProcessMemFree( const QueueMemFree& ev );
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tracy_force_inline bool ProcessMemFree( const QueueMemFree& ev );
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tracy_force_inline void ProcessMemAllocCallstack( const QueueMemAlloc& ev );
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tracy_force_inline void ProcessMemFreeCallstack( const QueueMemFree& ev );
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tracy_force_inline void ProcessCallstackMemory( const QueueCallstackMemory& ev );
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