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More code deduplication.
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ac37898331
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@ -543,6 +543,31 @@ void SourceView::RenderSymbolView( const Worker& worker )
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}
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}
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static uint32_t GetHotnessColor( uint32_t ipSum, uint32_t maxIpCount )
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{
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const auto ipPercent = float( ipSum ) / maxIpCount;
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if( ipPercent <= 0.5f )
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{
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const auto a = int( ( ipPercent * 1.5f + 0.25f ) * 255 );
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return 0x000000FF | ( a << 24 );
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}
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else if( ipPercent <= 1.f )
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{
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const auto g = int( ( ipPercent - 0.5f ) * 511 );
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return 0xFF0000FF | ( g << 8 );
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}
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else if( ipPercent <= 2.f )
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{
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const auto b = int( ( ipPercent - 1.f ) * 255 );
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return 0xFF00FFFF | ( b << 16 );
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}
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else
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{
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return 0xFFFFFFFF;
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}
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}
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void SourceView::RenderSymbolSourceView( uint32_t iptotal, unordered_flat_map<uint64_t, uint32_t> ipcount, const Worker& worker )
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{
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if( m_sourceFiles.empty() )
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@ -679,34 +704,14 @@ void SourceView::RenderSymbolSourceView( uint32_t iptotal, unordered_flat_map<ui
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while( it != ipData.end() )
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{
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const auto firstLine = it->first;
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auto ipSum = 0;
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uint32_t ipSum = 0;
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while( it != ipData.end() && it->first <= firstLine + step )
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{
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ipSum += it->second;
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++it;
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}
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const auto ly = round( rect.Min.y + float( firstLine ) / m_lines.size() * rect.GetHeight() );
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const auto ipPercent = float( ipSum ) / maxIpCount;
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uint32_t color;
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if( ipPercent <= 0.5f )
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{
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const auto a = int( ( ipPercent * 1.5f + 0.25f ) * 255 );
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color = 0x000000FF | ( a << 24 );
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}
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else if( ipPercent <= 1.f )
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{
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const auto g = int( ( ipPercent - 0.5f ) * 511 );
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color = 0xFF0000FF | ( g << 8 );
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}
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else if( ipPercent <= 2.f )
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{
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const auto b = int( ( ipPercent - 1.f ) * 255 );
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color = 0xFF00FFFF | ( b << 16 );
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}
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else
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{
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color = 0xFFFFFFFF;
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}
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const uint32_t color = GetHotnessColor( ipSum, maxIpCount );
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draw->AddRectFilled( ImVec2( x14, ly ), ImVec2( x34, ly+3 ), color );
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}
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@ -937,34 +942,14 @@ uint64_t SourceView::RenderSymbolAsmView( uint32_t iptotal, unordered_flat_map<u
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while( it != ipData.end() )
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{
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const auto firstLine = it->first;
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auto ipSum = 0;
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uint32_t ipSum = 0;
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while( it != ipData.end() && it->first <= firstLine + step )
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{
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ipSum += it->second;
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++it;
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}
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const auto ly = round( rect.Min.y + float( firstLine ) / m_asm.size() * rect.GetHeight() );
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const auto ipPercent = float( ipSum ) / maxIpCount;
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uint32_t color;
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if( ipPercent <= 0.5f )
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{
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const auto a = int( ( ipPercent * 1.5f + 0.25f ) * 255 );
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color = 0x000000FF | ( a << 24 );
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}
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else if( ipPercent <= 1.f )
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{
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const auto g = int( ( ipPercent - 0.5f ) * 511 );
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color = 0xFF0000FF | ( g << 8 );
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}
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else if( ipPercent <= 2.f )
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{
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const auto b = int( ( ipPercent - 1.f ) * 255 );
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color = 0xFF00FFFF | ( b << 16 );
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}
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else
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{
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color = 0xFFFFFFFF;
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}
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const uint32_t color = GetHotnessColor( ipSum, maxIpCount );
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draw->AddRectFilled( ImVec2( x14, ly ), ImVec2( x34, ly+3 ), color );
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}
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}
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