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There's no notion of main thread in vulkan.
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parent
dcd6cac078
commit
cb77e8dc1c
@ -81,6 +81,7 @@ public:
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vkQueueSubmit( queue, 1, &submitInfo, VK_NULL_HANDLE );
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vkQueueSubmit( queue, 1, &submitInfo, VK_NULL_HANDLE );
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vkQueueWaitIdle( queue );
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vkQueueWaitIdle( queue );
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uint64_t zero = 0;
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Magic magic;
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Magic magic;
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auto& token = s_token.ptr;
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auto& token = s_token.ptr;
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auto& tail = token->get_tail_index();
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auto& tail = token->get_tail_index();
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@ -88,7 +89,7 @@ public:
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MemWrite( &item->hdr.type, QueueType::GpuNewContext );
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MemWrite( &item->hdr.type, QueueType::GpuNewContext );
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MemWrite( &item->gpuNewContext.cpuTime, tcpu );
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MemWrite( &item->gpuNewContext.cpuTime, tcpu );
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MemWrite( &item->gpuNewContext.gpuTime, tgpu );
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MemWrite( &item->gpuNewContext.gpuTime, tgpu );
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MemWrite( &item->gpuNewContext.thread, GetThreadHandle() );
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MemWrite( &item->gpuNewContext.thread, zero );
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MemWrite( &item->gpuNewContext.period, period );
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MemWrite( &item->gpuNewContext.period, period );
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MemWrite( &item->gpuNewContext.context, m_context );
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MemWrite( &item->gpuNewContext.context, m_context );
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MemWrite( &item->gpuNewContext.accuracyBits, uint8_t( 0 ) );
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MemWrite( &item->gpuNewContext.accuracyBits, uint8_t( 0 ) );
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