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Count GPU zones.
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@ -138,6 +138,7 @@ struct GpuCtxData
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{
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int64_t timeDiff;
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uint64_t thread;
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uint64_t count;
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Vector<GpuEvent*> timeline;
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Vector<GpuEvent*> stack;
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Vector<GpuEvent*> queue;
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@ -349,6 +349,7 @@ View::View( FileRead& f )
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auto ctx = m_slab.AllocInit<GpuCtxData>();
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f.Read( &ctx->thread, sizeof( ctx->thread ) );
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f.Read( &ctx->accuracyBits, sizeof( ctx->accuracyBits ) );
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f.Read( &ctx->count, sizeof( ctx->count ) );
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ReadTimeline( f, ctx->timeline );
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ctx->showFull = true;
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m_gpuData.push_back( ctx );
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@ -833,6 +834,7 @@ void View::ProcessGpuNewContext( const QueueGpuNewContext& ev )
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gpu->timeDiff = int64_t( ev.cputime * m_timerMul - ev.gputime );
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gpu->thread = ev.thread;
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gpu->accuracyBits = ev.accuracyBits;
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gpu->count = 0;
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gpu->showFull = true;
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m_gpuData.push_back( gpu );
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}
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@ -886,6 +888,7 @@ void View::ProcessGpuTime( const QueueGpuTime& ev )
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if( zone->gpuStart == std::numeric_limits<int64_t>::max() )
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{
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zone->gpuStart = ctx->timeDiff + ev.gpuTime;
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ctx->count++;
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}
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else
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{
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@ -2036,6 +2039,7 @@ void View::DrawZones()
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ImGui::Text( "Appeared at %s", TimeToString( t - m_frames[0] ) );
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}
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}
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ImGui::Text( "Zone count: %zu", v->count );
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ImGui::Text( "Top-level zones: %zu", v->timeline.size() );
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ImGui::Text( "Query accuracy bits: %i", v->accuracyBits );
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ImGui::EndTooltip();
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@ -3820,6 +3824,7 @@ void View::Write( FileWrite& f )
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{
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f.Write( &ctx->thread, sizeof( ctx->thread ) );
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f.Write( &ctx->accuracyBits, sizeof( ctx->accuracyBits ) );
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f.Write( &ctx->count, sizeof( ctx->count ) );
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WriteTimeline( f, ctx->timeline );
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}
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