Use Vector instead of std::vector for thread zone list.

This commit is contained in:
Bartosz Taudul 2018-03-18 21:15:31 +01:00
parent 8dabe47602
commit ce2bf7c207
2 changed files with 2 additions and 2 deletions

View File

@ -3160,7 +3160,7 @@ void View::DrawFindZone()
} }
processed++; processed++;
m_findZone.threads[ev.thread].emplace_back( ev.zone ); m_findZone.threads[ev.thread].push_back( ev.zone );
} }
m_findZone.processed = processed; m_findZone.processed = processed;

View File

@ -170,7 +170,7 @@ private:
struct { struct {
bool show; bool show;
std::vector<int32_t> match; std::vector<int32_t> match;
std::map<uint64_t, std::vector<ZoneEvent*>> threads; std::map<uint64_t, Vector<ZoneEvent*>> threads;
size_t processed; size_t processed;
int selMatch = 0; int selMatch = 0;
char pattern[1024] = { "" }; char pattern[1024] = { "" };