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Use Vector instead of std::vector for thread zone list.
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@ -3160,7 +3160,7 @@ void View::DrawFindZone()
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}
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}
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processed++;
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processed++;
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m_findZone.threads[ev.thread].emplace_back( ev.zone );
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m_findZone.threads[ev.thread].push_back( ev.zone );
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}
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}
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m_findZone.processed = processed;
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m_findZone.processed = processed;
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@ -170,7 +170,7 @@ private:
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struct {
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struct {
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bool show;
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bool show;
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std::vector<int32_t> match;
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std::vector<int32_t> match;
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std::map<uint64_t, std::vector<ZoneEvent*>> threads;
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std::map<uint64_t, Vector<ZoneEvent*>> threads;
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size_t processed;
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size_t processed;
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int selMatch = 0;
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int selMatch = 0;
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char pattern[1024] = { "" };
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char pattern[1024] = { "" };
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