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Use short ptr for find zone grouping data.
Overall, the short ptr changes have the following effect on memory usage: big 9007 MB -> 8670 MB (96%) chicken 2007 MB -> 1932 MB (96%) drl-l-b 1383 MB -> 1304 MB (94%) q3bsp-mt 5252 MB -> 5059 MB (96%) long 5152 MB -> 4799 MB (93%) fi-big 4141 MB -> 4000 MB (96%)
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@ -8915,7 +8915,7 @@ void View::DrawFindZone()
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ImGui::End();
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}
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void View::DrawZoneList( const Vector<ZoneEvent*>& zones )
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void View::DrawZoneList( const Vector<short_ptr<ZoneEvent>>& zones )
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{
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ImGui::Columns( 3 );
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ImGui::Separator();
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@ -8929,8 +8929,8 @@ void View::DrawZoneList( const Vector<ZoneEvent*>& zones )
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ImGui::NextColumn();
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ImGui::Separator();
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const Vector<ZoneEvent*>* zonesToIterate = &zones;
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Vector<ZoneEvent*> sortedZones;
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const Vector<short_ptr<ZoneEvent>>* zonesToIterate = &zones;
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Vector<short_ptr<ZoneEvent>> sortedZones;
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if( m_findZone.tableSortBy != FindZone::TableSortBy::Starttime )
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{
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@ -156,7 +156,7 @@ private:
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flat_hash_map<uint64_t, CallstackFrameTree, nohash<uint64_t>> GetCallstackFrameTreeBottomUp( const MemData& mem ) const;
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flat_hash_map<uint64_t, CallstackFrameTree, nohash<uint64_t>> GetCallstackFrameTreeTopDown( const MemData& mem ) const;
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void DrawFrameTreeLevel( const flat_hash_map<uint64_t, CallstackFrameTree, nohash<uint64_t>>& tree, int& idx );
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void DrawZoneList( const Vector<ZoneEvent*>& zones );
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void DrawZoneList( const Vector<short_ptr<ZoneEvent>>& zones );
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void DrawInfoWindow();
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void DrawZoneInfoWindow();
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@ -388,7 +388,7 @@ private:
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struct Group
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{
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Vector<ZoneEvent*> zones;
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Vector<short_ptr<ZoneEvent>> zones;
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int64_t time = 0;
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};
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