Add initial achievements data.

This commit is contained in:
Bartosz Taudul 2024-06-07 22:47:56 +02:00
parent b5fda4f456
commit d2e995478e
No known key found for this signature in database
GPG Key ID: B7FE2008B7575DF3
2 changed files with 45 additions and 0 deletions

View File

@ -22,6 +22,7 @@ include(${CMAKE_CURRENT_LIST_DIR}/../cmake/vendor.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/../cmake/server.cmake)
set(SERVER_FILES
TracyAchievementData.cpp
TracyAchievements.cpp
TracyBadVersion.cpp
TracyColor.cpp

View File

@ -0,0 +1,44 @@
#include "IconsFontAwesome6.h"
#include "TracyAchievements.hpp"
#include "TracyImGui.hpp"
#include "TracyWeb.hpp"
namespace tracy::data
{
AchievementItem ai_connectToServer = { "connectToClient", "First profiling session", [](const ctx&){
ImGui::TextWrapped( "Let's start our adventure by instrumenting your application and connecting it to the profiler. Here's a quick refresher:" );
ImGui::TextWrapped( " 1. Integrate Tracy Profiler into your application. This can be done using CMake, Meson, or simply by adding the source files to your project." );
ImGui::TextWrapped( " 2. Make sure that TracyClient.cpp (or the Tracy library) is included in your build." );
ImGui::TextWrapped( " 3. Define TRACY_ENABLE in your build configuration, for the whole application. Do not do it in a single source file because it won't work." );
ImGui::TextWrapped( " 4. Start your application, and connect to it with the profiler." );
ImGui::TextWrapped( "Please refer to the user manual for more details." );
if( ImGui::SmallButton( "Download the user manual" ) )
{
tracy::OpenWebpage( "https://github.com/wolfpld/tracy/releases" );
}
} };
AchievementItem* ac_achievementsIntroItems[] = {
&ai_connectToServer,
nullptr
};
AchievementItem ai_achievementsIntro = { "achievementsIntro", "Click here to discover achievements!", [](const ctx&){
ImGui::TextWrapped( "Clicking on the " ICON_FA_STAR " button opens the Achievements List. Here you can see the tasks to be completed along with a short description of what needs to be done." );
ImGui::TextWrapped( "As you complete each Achievement, new Achievements will appear, so be sure to keep checking the list for new ones!" );
ImGui::TextUnformatted( "New tasks:" );
ImGui::SameLine();
TextColoredUnformatted( 0xFF4488FF, ICON_FA_CIRCLE_EXCLAMATION );
ImGui::TextUnformatted( "Completed tasks:" );
ImGui::SameLine();
TextColoredUnformatted( 0xFF44FF44, ICON_FA_CIRCLE_CHECK );
ImGui::TextWrapped( "Good luck!" );
}, ac_achievementsIntroItems, true, 1 };
AchievementItem* ac_firstStepsItems[] = { &ai_achievementsIntro, nullptr };
AchievementCategory ac_firstSteps = { "firstSteps", "First steps", ac_firstStepsItems, 1 };
AchievementCategory* AchievementCategories[] = { &ac_firstSteps, nullptr };
}