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Add initial achievements data.
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@ -22,6 +22,7 @@ include(${CMAKE_CURRENT_LIST_DIR}/../cmake/vendor.cmake)
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include(${CMAKE_CURRENT_LIST_DIR}/../cmake/server.cmake)
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include(${CMAKE_CURRENT_LIST_DIR}/../cmake/server.cmake)
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set(SERVER_FILES
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set(SERVER_FILES
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TracyAchievementData.cpp
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TracyAchievements.cpp
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TracyAchievements.cpp
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TracyBadVersion.cpp
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TracyBadVersion.cpp
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TracyColor.cpp
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TracyColor.cpp
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44
profiler/src/profiler/TracyAchievementData.cpp
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44
profiler/src/profiler/TracyAchievementData.cpp
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@ -0,0 +1,44 @@
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#include "IconsFontAwesome6.h"
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#include "TracyAchievements.hpp"
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#include "TracyImGui.hpp"
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#include "TracyWeb.hpp"
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namespace tracy::data
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{
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AchievementItem ai_connectToServer = { "connectToClient", "First profiling session", [](const ctx&){
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ImGui::TextWrapped( "Let's start our adventure by instrumenting your application and connecting it to the profiler. Here's a quick refresher:" );
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ImGui::TextWrapped( " 1. Integrate Tracy Profiler into your application. This can be done using CMake, Meson, or simply by adding the source files to your project." );
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ImGui::TextWrapped( " 2. Make sure that TracyClient.cpp (or the Tracy library) is included in your build." );
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ImGui::TextWrapped( " 3. Define TRACY_ENABLE in your build configuration, for the whole application. Do not do it in a single source file because it won't work." );
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ImGui::TextWrapped( " 4. Start your application, and connect to it with the profiler." );
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ImGui::TextWrapped( "Please refer to the user manual for more details." );
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if( ImGui::SmallButton( "Download the user manual" ) )
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{
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tracy::OpenWebpage( "https://github.com/wolfpld/tracy/releases" );
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}
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} };
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AchievementItem* ac_achievementsIntroItems[] = {
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&ai_connectToServer,
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nullptr
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};
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AchievementItem ai_achievementsIntro = { "achievementsIntro", "Click here to discover achievements!", [](const ctx&){
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ImGui::TextWrapped( "Clicking on the " ICON_FA_STAR " button opens the Achievements List. Here you can see the tasks to be completed along with a short description of what needs to be done." );
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ImGui::TextWrapped( "As you complete each Achievement, new Achievements will appear, so be sure to keep checking the list for new ones!" );
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ImGui::TextUnformatted( "New tasks:" );
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ImGui::SameLine();
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TextColoredUnformatted( 0xFF4488FF, ICON_FA_CIRCLE_EXCLAMATION );
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ImGui::TextUnformatted( "Completed tasks:" );
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ImGui::SameLine();
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TextColoredUnformatted( 0xFF44FF44, ICON_FA_CIRCLE_CHECK );
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ImGui::TextWrapped( "Good luck!" );
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}, ac_achievementsIntroItems, true, 1 };
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AchievementItem* ac_firstStepsItems[] = { &ai_achievementsIntro, nullptr };
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AchievementCategory ac_firstSteps = { "firstSteps", "First steps", ac_firstStepsItems, 1 };
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AchievementCategory* AchievementCategories[] = { &ac_firstSteps, nullptr };
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}
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