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Fix progress of loading GPU zones.
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@ -641,6 +641,7 @@ Worker::Worker( FileRead& f, EventType::Type eventMask )
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f.Read( ctx->accuracyBits );
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f.Read( ctx->count );
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s_loadProgress.subTotal.store( ctx->count, std::memory_order_relaxed );
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s_loadProgress.subProgress.store( 0, std::memory_order_relaxed );
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if( fileVer <= FileVersion( 0, 3, 1 ) )
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{
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ctx->period = 1.f;
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