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Don't enforce creating at least one worker thread in TaskDispatch.
Everything can be confined to a single thread that does job dispatch, and then waits for the jobs to finish. TaskDispatch has always executed outstanding work during this wait, so no workers are needed.
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@ -11,8 +11,6 @@ TaskDispatch::TaskDispatch( size_t workers, const char* name )
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: m_exit( false )
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, m_jobs( 0 )
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{
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assert( workers >= 1 );
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m_workers.reserve( workers );
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for( size_t i=0; i<workers; i++ )
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{
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@ -18,9 +18,9 @@ TimelineController::TimelineController( View& view, Worker& worker, bool threadi
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, m_view( view )
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, m_worker( worker )
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#ifdef __EMSCRIPTEN__
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, m_td( 1 )
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, m_td( 0 )
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#else
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, m_td( threading ? std::max( 1u, std::thread::hardware_concurrency() - 2 ) : 1, "Render" )
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, m_td( threading ? (size_t)std::max( 0, (int)std::thread::hardware_concurrency() - 2 ) : 0, "Render" )
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#endif
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{
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}
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