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Make zone highlight more visible.
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077585ba4d
commit
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@ -1191,7 +1191,7 @@ int View::DrawZoneLevel( const Vector<Event*>& vec, bool hover, double pxns, con
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const auto px0 = std::max( pr0, -10.0 );
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const auto px1 = std::min( pr1, double( w + 10 ) );
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draw->AddRectFilled( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), color, 2.f );
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draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), GetZoneHighlight( ev ), 2.f );
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draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), GetZoneHighlight( ev ), 2.f, -1, GetZoneThickness( ev ) );
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if( dsz * dmul >= MinVisSize )
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{
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draw->AddRectFilled( wpos + ImVec2( pr0, offset ), wpos + ImVec2( std::min( pr0+dsz*dmul, pr1 ), offset + tsz.y ), 0x882222DD, 2.f );
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@ -1382,6 +1382,18 @@ uint32_t View::GetZoneHighlight( const Event& ev )
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}
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}
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float View::GetZoneThickness( const Event& ev )
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{
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if( m_zoneInfoWindow == &ev || m_zoneHighlight == &ev )
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{
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return 3.f;
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}
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else
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{
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return 1.f;
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}
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}
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void View::ZoomToZone( const Event& ev )
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{
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if( ev.end - ev.start <= 0 ) return;
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@ -88,6 +88,7 @@ private:
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void DrawZoneInfoWindow();
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uint32_t GetZoneHighlight( const Event& ev );
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float GetZoneThickness( const Event& ev );
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void ZoomToZone( const Event& ev );
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void ZoneTooltip( const Event& ev );
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