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Preprocess samples.
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2456ae36bf
commit
da6ea47541
@ -59,6 +59,13 @@ struct ContextSwitchDraw
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};
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};
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struct SamplesDraw
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{
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bool folded;
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uint32_t idx;
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uint32_t num;
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};
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}
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#endif
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@ -275,12 +275,14 @@ void TimelineItemThread::DrawOverlay( const ImVec2& ul, const ImVec2& dr )
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void TimelineItemThread::DrawFinished()
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{
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m_samplesDraw.clear();
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m_ctxDraw.clear();
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m_draw.clear();
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}
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void TimelineItemThread::Preprocess( const TimelineContext& ctx, TaskDispatch& td )
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{
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assert( m_samplesDraw.empty() );
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assert( m_ctxDraw.empty() );
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assert( m_draw.empty() );
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@ -297,7 +299,9 @@ void TimelineItemThread::Preprocess( const TimelineContext& ctx, TaskDispatch& t
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}
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} );
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if( m_view.GetViewData().drawContextSwitches )
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const auto& vd = m_view.GetViewData();
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if( vd.drawContextSwitches )
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{
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auto ctxSwitch = m_worker.GetContextSwitchData( m_thread->id );
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if( ctxSwitch )
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@ -307,6 +311,13 @@ void TimelineItemThread::Preprocess( const TimelineContext& ctx, TaskDispatch& t
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} );
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}
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}
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if( vd.drawSamples && !m_thread->samples.empty() )
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{
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td.Queue( [this, &ctx] {
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PreprocessSamples( ctx, m_thread->samples );
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} );
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}
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}
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#ifndef TRACY_NO_STATISTICS
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@ -538,4 +549,53 @@ void TimelineItemThread::PreprocessContextSwitches( const TimelineContext& ctx,
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}
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}
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void TimelineItemThread::PreprocessSamples( const TimelineContext& ctx, const Vector<SampleData>& vec )
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{
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const auto vStart = ctx.vStart;
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const auto vEnd = ctx.vEnd;
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const auto nspx = ctx.nspx;
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const auto pxns = ctx.pxns;
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const auto MinVis = 6 * GetScale();
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auto it = std::lower_bound( vec.begin(), vec.end(), vStart - 2 * MinVis * nspx, [] ( const auto& l, const auto& r ) { return l.time.Val() < r; } );
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if( it == vec.end() ) return;
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const auto itend = std::lower_bound( it, vec.end(), vEnd, [] ( const auto& l, const auto& r ) { return l.time.Val() < r; } );
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if( it == itend ) return;
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while( it < itend )
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{
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bool visible = true;
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const auto px0 = ( it->time.Val() - vStart ) * pxns;
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double px1;
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auto next = it+1;
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uint32_t num = 0;
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if( next != itend )
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{
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auto px1ns = next->time.Val() - vStart;
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px1 = px1ns * pxns;
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if( px1 - px0 < MinVis )
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{
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const auto MinVisNs = MinVis * nspx;
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visible = false;
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auto nextTime = px0 + MinVisNs;
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for(;;)
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{
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const auto prev = next;
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next = std::lower_bound( next, itend, nextTime, [] ( const auto& l, const auto& r ) { return l.time.Val() < r; } );
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if( prev == next ) ++next;
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if( next == itend ) break;
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const auto nsnext = next->time.Val() - vStart;
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if( nsnext - px1ns >= MinVisNs ) break;
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px1ns = nsnext;
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nextTime = next->time.Val() + nspx;
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}
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num = next - it;
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px1 = px1ns * pxns;
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}
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}
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m_samplesDraw.emplace_back( SamplesDraw { !visible, uint32_t( it - vec.begin() ), num } );
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it = next;
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}
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}
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}
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@ -43,10 +43,12 @@ private:
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int PreprocessZoneLevel( const TimelineContext& ctx, const V& vec, int depth );
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void PreprocessContextSwitches( const TimelineContext& ctx, const ContextSwitch& ctxSwitch );
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void PreprocessSamples( const TimelineContext& ctx, const Vector<SampleData>& vec );
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const ThreadData* m_thread;
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bool m_ghost;
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std::vector<SamplesDraw> m_samplesDraw;
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std::vector<ContextSwitchDraw> m_ctxDraw;
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std::vector<TimelineDraw> m_draw;
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int m_depth;
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