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Change resize logic such that TimelineItem instances "don't chase" each other anymore.
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b80ede3ec6
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@ -12,7 +12,6 @@ TimelineItem::TimelineItem( View& view, Worker& worker )
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: m_visible( true )
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, m_showFull( true )
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, m_height( 0 )
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, m_offset( 0 )
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, m_view( view )
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, m_worker( worker )
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{
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@ -22,8 +21,8 @@ void TimelineItem::Draw( bool firstFrame, double pxns, int& offset, const ImVec2
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{
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if( !IsVisible() )
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{
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m_height = 0;
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m_offset = 0;
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if( m_height != 0 )
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AdjustThreadHeight( firstFrame, offset, offset );
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return;
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}
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if( IsEmpty() ) return;
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@ -31,7 +30,7 @@ void TimelineItem::Draw( bool firstFrame, double pxns, int& offset, const ImVec2
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const auto w = ImGui::GetContentRegionAvail().x - 1;
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const auto ty = ImGui::GetTextLineHeight();
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const auto ostep = ty + 1;
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const auto yPos = AdjustThreadPosition( wpos.y, offset );
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const auto yPos = wpos.y + offset;
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const auto dpos = wpos + ImVec2( 0.5f, 0.5f );
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const auto oldOffset = offset;
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auto draw = ImGui::GetWindowDrawList();
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@ -44,9 +43,8 @@ void TimelineItem::Draw( bool firstFrame, double pxns, int& offset, const ImVec2
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{
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if( !DrawContents( pxns, offset, wpos, hover, yMin, yMax ) && !m_view.GetViewData().drawEmptyLabels )
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{
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m_height = 0;
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m_offset = 0;
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offset = oldOffset;
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AdjustThreadHeight( firstFrame, oldOffset, offset );
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ImGui::PopClipRect();
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ImGui::PopID();
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return;
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@ -123,44 +121,31 @@ void TimelineItem::Draw( bool firstFrame, double pxns, int& offset, const ImVec2
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void TimelineItem::AdjustThreadHeight( bool firstFrame, int oldOffset, int& offset )
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{
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const auto speed = 10.0;
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const auto minMove = 2.0;
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const auto h = offset - oldOffset;
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if( m_height > h )
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{
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m_height = h;
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offset = oldOffset + m_height;
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}
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else if( m_height < h )
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{
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if( firstFrame )
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{
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m_height = h;
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offset = oldOffset + h;
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}
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else if( m_height != h )
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{
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const auto diff = h - m_height;
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const auto preClampMove = diff * speed * ImGui::GetIO().DeltaTime;
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if( diff > 0 )
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{
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const auto move = std::max( minMove, preClampMove );
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m_height = int( std::min<double>( m_height + move, h ) );
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}
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else
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{
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const auto diff = h - m_height;
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const auto move = std::max( 2.0, diff * 10.0 * ImGui::GetIO().DeltaTime );
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m_height = int( std::min<double>( m_height + move, h ) );
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const auto move = std::min( -minMove, preClampMove );
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m_height = int( std::max<double>( m_height + move, h ) );
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}
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s_wasActive = true;
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}
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offset = oldOffset + m_height;
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s_wasActive = true;
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}
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}
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}
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float TimelineItem::AdjustThreadPosition( float wy, int& offset )
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{
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if( m_offset < offset )
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{
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m_offset = offset;
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}
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else if( m_offset > offset )
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{
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const auto diff = m_offset - offset;
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const auto move = std::max( 2.0, diff * 10.0 * ImGui::GetIO().DeltaTime );
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offset = m_offset = int( std::max<double>( m_offset - move, offset ) );
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s_wasActive = true;
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}
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return offset + wy;
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}
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void TimelineItem::VisibilityCheckbox()
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@ -47,10 +47,8 @@ protected:
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private:
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void AdjustThreadHeight( bool firstFrame, int oldOffset, int& offset );
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float AdjustThreadPosition( float wy, int& offset );
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int m_height;
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int m_offset;
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protected:
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View& m_view;
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