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Add key to TimelineItem.
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parent
2df56e9941
commit
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@ -8,10 +8,11 @@
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namespace tracy
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{
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TimelineItem::TimelineItem( View& view, Worker& worker )
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TimelineItem::TimelineItem( View& view, Worker& worker, const void* key )
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: m_visible( true )
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, m_showFull( true )
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, m_height( 0 )
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, m_key( key )
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, m_view( view )
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, m_worker( worker )
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{
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@ -14,7 +14,7 @@ class Worker;
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class TimelineItem
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{
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public:
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TimelineItem( View& view, Worker& worker );
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TimelineItem( View& view, Worker& worker, const void* key );
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virtual ~TimelineItem() = default;
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// draws the timeilne item and also updates the next frame height value
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@ -29,6 +29,8 @@ public:
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// returns 0 instead of the correct value for the first frame
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int GetNextFrameHeight() const { return m_height; }
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const void* GetKey() const { return m_key; }
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protected:
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virtual uint32_t HeaderColor() const = 0;
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virtual uint32_t HeaderColorInactive() const = 0;
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@ -54,6 +56,8 @@ private:
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int m_height;
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const void* m_key;
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protected:
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View& m_view;
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Worker& m_worker;
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@ -8,8 +8,8 @@
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namespace tracy
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{
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TimelineItemCpuData::TimelineItemCpuData( View& view, Worker& worker, void* )
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: TimelineItem( view, worker )
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TimelineItemCpuData::TimelineItemCpuData( View& view, Worker& worker, void* key )
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: TimelineItem( view, worker, key )
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{
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}
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@ -10,7 +10,7 @@ namespace tracy
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class TimelineItemCpuData final : public TimelineItem
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{
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public:
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TimelineItemCpuData( View& view, Worker& worker, void* );
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TimelineItemCpuData( View& view, Worker& worker, void* key );
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void SetVisible( bool visible ) override;
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bool IsVisible() const override;
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@ -10,7 +10,7 @@ namespace tracy
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{
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TimelineItemGpu::TimelineItemGpu( View& view, Worker& worker, GpuCtxData* gpu )
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: TimelineItem( view, worker )
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: TimelineItem( view, worker, gpu )
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, m_gpu( gpu )
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, m_idx( view.GetNextGpuIdx() )
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{
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@ -9,7 +9,7 @@ namespace tracy
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{
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TimelineItemPlot::TimelineItemPlot( View& view, Worker& worker, PlotData* plot )
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: TimelineItem( view, worker )
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: TimelineItem( view, worker, plot )
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, m_plot( plot )
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{
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}
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@ -12,7 +12,7 @@ namespace tracy
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{
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TimelineItemThread::TimelineItemThread( View& view, Worker& worker, const ThreadData* thread )
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: TimelineItem( view, worker )
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: TimelineItem( view, worker, thread )
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, m_thread( thread )
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, m_ghost( false )
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{
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