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Increase separation of zones.
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@ -1242,7 +1242,7 @@ int View::DrawZoneLevel( const Vector<Event*>& vec, bool hover, double pxns, con
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if( it != vec.end() )
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if( it != vec.end() )
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{
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{
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const auto w = ImGui::GetWindowContentRegionWidth();
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const auto w = ImGui::GetWindowContentRegionWidth();
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const auto ostep = ImGui::GetFontSize();
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const auto ostep = ImGui::GetFontSize() + 1;
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const auto offset = _offset + ostep * depth;
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const auto offset = _offset + ostep * depth;
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auto draw = ImGui::GetWindowDrawList();
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auto draw = ImGui::GetWindowDrawList();
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const auto dsz = m_delay * pxns;
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const auto dsz = m_delay * pxns;
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