mirror of
https://github.com/wolfpld/tracy.git
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refactoring of the D3D11 back-end
This commit is contained in:
parent
f15de19fda
commit
dcd34397bd
@ -39,11 +39,11 @@ using TracyD3D11Ctx = void*;
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#include "Tracy.hpp"
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#include "../client/TracyProfiler.hpp"
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#include "../client/TracyCallstack.hpp"
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#include "../common/TracyAlign.hpp"
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#include "../common/TracyAlloc.hpp"
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#include <d3d11.h>
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#define TracyD3D11Panic(msg, ...) do { assert(false && "TracyD3D11: " msg); TracyMessageLC("TracyD3D11: " msg, tracy::Color::Red4); __VA_ARGS__; } while(false);
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namespace tracy
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{
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@ -51,71 +51,83 @@ class D3D11Ctx
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{
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friend class D3D11ZoneScope;
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enum { QueryCount = 64 * 1024 };
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static constexpr uint32_t MaxQueries = 64 * 1024;
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enum CollectMode { POLL, BLOCK };
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public:
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D3D11Ctx( ID3D11Device* device, ID3D11DeviceContext* devicectx )
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: m_device( device )
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, m_devicectx( devicectx )
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, m_context( GetGpuCtxCounter().fetch_add( 1, std::memory_order_relaxed ) )
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, m_head( 0 )
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, m_tail( 0 )
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{
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assert( m_context != 255 );
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// TODO: consider calling ID3D11Device::GetImmediateContext() instead of passing it as an argument
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m_device = device;
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device->AddRef();
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m_immediateDevCtx = devicectx;
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devicectx->AddRef();
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for (int i = 0; i < QueryCount; i++)
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{
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HRESULT hr = S_OK;
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D3D11_QUERY_DESC desc;
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desc.MiscFlags = 0;
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desc.Query = D3D11_QUERY_TIMESTAMP;
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hr |= device->CreateQuery(&desc, &m_queries[i]);
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D3D11_QUERY_DESC desc = { };
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desc.Query = D3D11_QUERY_TIMESTAMP_DISJOINT;
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hr |= device->CreateQuery(&desc, &m_disjoints[i]);
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m_disjointMap[i] = nullptr;
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assert(SUCCEEDED(hr));
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if (FAILED(m_device->CreateQuery(&desc, &m_disjointQuery)))
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{
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TracyD3D11Panic("unable to create disjoint timestamp query.", return);
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}
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}
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// Force query the initial GPU timestamp (pipeline stall)
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D3D11_QUERY_DATA_TIMESTAMP_DISJOINT disjoint;
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UINT64 timestamp;
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for (ID3D11Query*& query : m_queries)
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{
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D3D11_QUERY_DESC desc = { };
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desc.Query = D3D11_QUERY_TIMESTAMP;
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if (FAILED(m_device->CreateQuery(&desc, &query)))
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{
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TracyD3D11Panic("unable to create timestamp query.", return);
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}
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}
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// Calibrate CPU and GPU timestamps
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int64_t tcpu = 0;
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int64_t tgpu = 0;
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for (int attempts = 0; attempts < 50; attempts++)
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{
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devicectx->Begin(m_disjoints[0]);
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devicectx->End(m_queries[0]);
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devicectx->End(m_disjoints[0]);
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devicectx->Flush();
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m_immediateDevCtx->Begin(m_disjointQuery);
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m_immediateDevCtx->End(m_queries[0]);
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m_immediateDevCtx->End(m_disjointQuery);
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while (devicectx->GetData(m_disjoints[0], &disjoint, sizeof(disjoint), 0) == S_FALSE)
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/* Nothing */;
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int64_t tcpu0 = Profiler::GetTime();
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WaitForQuery(m_disjointQuery);
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int64_t tcpu1 = Profiler::GetTime();
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D3D11_QUERY_DATA_TIMESTAMP_DISJOINT disjoint = { };
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if (m_immediateDevCtx->GetData(m_disjointQuery, &disjoint, sizeof(disjoint), 0) != S_OK)
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{
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TracyMessageLC("TracyD3D11: unable to query GPU timestamp; retrying...", tracy::Color::Tomato);
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continue;
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}
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if (disjoint.Disjoint)
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continue;
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while (devicectx->GetData(m_queries[0], ×tamp, sizeof(timestamp), 0) == S_FALSE)
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/* Nothing */;
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UINT64 timestamp = 0;
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if (m_immediateDevCtx->GetData(m_queries[0], ×tamp, sizeof(timestamp), 0) != S_OK)
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continue; // this should never happen, since the enclosing disjoint query succeeded
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tcpu = tcpu0 + (tcpu1 - tcpu0) * 1 / 2;
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tgpu = timestamp * (1000000000 / disjoint.Frequency);
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break;
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}
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int64_t tgpu = timestamp * (1000000000ull / disjoint.Frequency);
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int64_t tcpu = Profiler::GetTime();
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// ready to roll
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m_contextId = GetGpuCtxCounter().fetch_add(1);
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m_immediateDevCtx->Begin(m_disjointQuery);
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m_previousCheckpoint = m_nextCheckpoint = 0;
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uint8_t flags = 0;
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const float period = 1.f;
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auto* item = Profiler::QueueSerial();
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MemWrite( &item->hdr.type, QueueType::GpuNewContext );
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MemWrite( &item->gpuNewContext.cpuTime, tcpu );
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MemWrite( &item->gpuNewContext.gpuTime, tgpu );
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memset(&item->gpuNewContext.thread, 0, sizeof(item->gpuNewContext.thread));
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MemWrite( &item->gpuNewContext.period, period );
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MemWrite( &item->gpuNewContext.context, m_context );
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MemWrite( &item->gpuNewContext.flags, flags );
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MemWrite( &item->gpuNewContext.thread, uint32_t(0) ); // #TODO: why not GetThreadHandle()?
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MemWrite( &item->gpuNewContext.period, 1.0f );
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MemWrite( &item->gpuNewContext.context, m_contextId);
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MemWrite( &item->gpuNewContext.flags, uint8_t(0) );
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MemWrite( &item->gpuNewContext.type, GpuContextType::Direct3D11 );
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#ifdef TRACY_ON_DEMAND
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@ -127,12 +139,20 @@ public:
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~D3D11Ctx()
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{
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for (int i = 0; i < QueryCount; i++)
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// collect all pending timestamps before destroying everything
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do
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{
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m_queries[i]->Release();
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m_disjoints[i]->Release();
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m_disjointMap[i] = nullptr;
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Collect(BLOCK);
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} while (m_previousCheckpoint != m_queryCounter);
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for (ID3D11Query* query : m_queries)
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{
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query->Release();
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}
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m_immediateDevCtx->End(m_disjointQuery);
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m_disjointQuery->Release();
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m_immediateDevCtx->Release();
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m_device->Release();
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}
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void Name( const char* name, uint16_t len )
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@ -142,7 +162,7 @@ public:
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auto item = Profiler::QueueSerial();
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MemWrite( &item->hdr.type, QueueType::GpuContextName );
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MemWrite( &item->gpuContextNameFat.context, m_context );
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MemWrite( &item->gpuContextNameFat.context, m_contextId );
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MemWrite( &item->gpuContextNameFat.ptr, (uint64_t)ptr );
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MemWrite( &item->gpuContextNameFat.size, len );
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#ifdef TRACY_ON_DEMAND
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@ -151,217 +171,170 @@ public:
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Profiler::QueueSerialFinish();
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}
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void Collect()
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void Collect(CollectMode mode = POLL)
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{
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ZoneScopedC( Color::Red4 );
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if( m_tail == m_head ) return;
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#ifdef TRACY_ON_DEMAND
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if( !GetProfiler().IsConnected() )
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{
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m_head = m_tail = 0;
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m_previousCheckpoint = m_nextCheckpoint = m_queryCounter;
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return;
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}
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#endif
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auto start = m_tail;
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auto end = m_head + QueryCount;
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auto cnt = (end - start) % QueryCount;
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while (cnt > 1)
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if (m_previousCheckpoint == m_nextCheckpoint)
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{
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auto mid = start + cnt / 2;
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bool available =
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m_devicectx->GetData(m_disjointMap[mid % QueryCount], nullptr, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH) == S_OK &&
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m_devicectx->GetData(m_queries[mid % QueryCount], nullptr, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH) == S_OK;
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if (available)
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uintptr_t nextCheckpoint = m_queryCounter;
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if (nextCheckpoint == m_nextCheckpoint)
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{
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start = mid;
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return;
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}
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else
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{
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end = mid;
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}
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cnt = (end - start) % QueryCount;
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m_nextCheckpoint = nextCheckpoint;
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m_immediateDevCtx->End(m_disjointQuery);
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}
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start %= QueryCount;
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while (m_tail != start)
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if (mode == CollectMode::BLOCK)
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{
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D3D11_QUERY_DATA_TIMESTAMP_DISJOINT disjoint;
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UINT64 time;
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WaitForQuery(m_disjointQuery);
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}
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m_devicectx->GetData(m_disjointMap[m_tail], &disjoint, sizeof(disjoint), 0);
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m_devicectx->GetData(m_queries[m_tail], &time, sizeof(time), 0);
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D3D11_QUERY_DATA_TIMESTAMP_DISJOINT disjoint = { };
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if (m_immediateDevCtx->GetData(m_disjointQuery, &disjoint, sizeof(disjoint), D3D11_ASYNC_GETDATA_DONOTFLUSH) != S_OK)
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{
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return;
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}
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time *= (1000000000ull / disjoint.Frequency);
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if (disjoint.Disjoint == TRUE)
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{
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m_previousCheckpoint = m_nextCheckpoint;
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TracyD3D11Panic("disjoint timestamps detected; dropping.");
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return;
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}
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auto begin = m_previousCheckpoint;
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auto end = m_nextCheckpoint;
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for (auto i = begin; i != end; ++i)
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{
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uint32_t k = RingIndex(i);
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UINT64 timestamp = 0;
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if (m_immediateDevCtx->GetData(m_queries[k], ×tamp, sizeof(timestamp), 0) != S_OK)
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{
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TracyD3D11Panic("timestamp expected to be ready, but it was not!");
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break;
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}
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timestamp *= (1000000000ull / disjoint.Frequency);
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auto* item = Profiler::QueueSerial();
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MemWrite(&item->hdr.type, QueueType::GpuTime);
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MemWrite(&item->gpuTime.gpuTime, (int64_t)time);
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MemWrite(&item->gpuTime.queryId, (uint16_t)m_tail);
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MemWrite(&item->gpuTime.context, m_context);
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MemWrite(&item->gpuTime.gpuTime, static_cast<int64_t>(timestamp));
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MemWrite(&item->gpuTime.queryId, static_cast<uint16_t>(k));
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MemWrite(&item->gpuTime.context, m_contextId);
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Profiler::QueueSerialFinish();
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m_tail = (m_tail + 1) % QueryCount;
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}
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// disjoint timestamp queries should only be invoked once per frame or less
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// https://learn.microsoft.com/en-us/windows/win32/api/d3d11/ne-d3d11-d3d11_query
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m_immediateDevCtx->Begin(m_disjointQuery);
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m_previousCheckpoint = m_nextCheckpoint;
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}
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private:
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tracy_force_inline unsigned int NextQueryId()
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tracy_force_inline uint32_t RingIndex(uintptr_t index)
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{
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const auto id = m_head;
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m_head = ( m_head + 1 ) % QueryCount;
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assert( m_head != m_tail );
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return id;
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index %= MaxQueries;
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return static_cast<uint32_t>(index);
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}
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tracy_force_inline ID3D11Query* TranslateQueryId( unsigned int id )
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tracy_force_inline uint32_t RingCount(uintptr_t begin, uintptr_t end)
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{
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// wrap-around safe: all unsigned
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uintptr_t count = end - begin;
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return static_cast<uint32_t>(count);
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}
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tracy_force_inline uint32_t NextQueryId()
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{
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auto id = m_queryCounter++;
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if (RingCount(m_previousCheckpoint, id) >= MaxQueries)
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{
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TracyD3D11Panic("too many pending timestamp queries.");
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// #TODO: return some sentinel value; ideally a "hidden" query index
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}
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return RingIndex(id);
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}
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tracy_force_inline ID3D11Query* GetQueryObjectFromId(uint32_t id)
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{
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return m_queries[id];
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}
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tracy_force_inline ID3D11Query* MapDisjointQueryId( unsigned int id, unsigned int disjointId )
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tracy_force_inline void WaitForQuery(ID3D11Query* query)
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{
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m_disjointMap[id] = m_disjoints[disjointId];
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return m_disjoints[disjointId];
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m_immediateDevCtx->Flush();
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while (m_immediateDevCtx->GetData(query, nullptr, 0, 0) != S_OK)
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continue; // nothing; busy-wait... :-(
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}
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tracy_force_inline uint8_t GetId() const
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tracy_force_inline uint8_t GetContextId() const
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{
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return m_context;
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return m_contextId;
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}
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ID3D11Device* m_device;
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ID3D11DeviceContext* m_devicectx;
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ID3D11Device* m_device = nullptr;
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ID3D11DeviceContext* m_immediateDevCtx = nullptr;
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ID3D11Query* m_queries[QueryCount];
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ID3D11Query* m_disjoints[QueryCount];
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ID3D11Query* m_disjointMap[QueryCount]; // Multiple time queries can have one disjoint query
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uint8_t m_context;
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ID3D11Query* m_queries[MaxQueries];
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ID3D11Query* m_disjointQuery = nullptr;
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unsigned int m_head;
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unsigned int m_tail;
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uint8_t m_contextId = 255; // NOTE: apparently, 255 means invalid id; is this documented anywhere?
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uintptr_t m_queryCounter = 0;
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uintptr_t m_previousCheckpoint = 0;
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uintptr_t m_nextCheckpoint = 0;
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};
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class D3D11ZoneScope
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{
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public:
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tracy_force_inline D3D11ZoneScope( D3D11Ctx* ctx, const SourceLocationData* srcloc, bool is_active )
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#ifdef TRACY_ON_DEMAND
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: m_active( is_active && GetProfiler().IsConnected() )
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#else
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: m_active( is_active )
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#endif
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tracy_force_inline D3D11ZoneScope( D3D11Ctx* ctx, const SourceLocationData* srcloc, bool active )
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: D3D11ZoneScope(ctx, active)
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{
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if( !m_active ) return;
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m_ctx = ctx;
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const auto queryId = ctx->NextQueryId();
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ctx->m_devicectx->Begin(ctx->MapDisjointQueryId(queryId, queryId));
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ctx->m_devicectx->End(ctx->TranslateQueryId(queryId));
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m_disjointId = queryId;
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auto* item = Profiler::QueueSerial();
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MemWrite( &item->hdr.type, QueueType::GpuZoneBeginSerial );
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MemWrite( &item->gpuZoneBegin.cpuTime, Profiler::GetTime() );
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MemWrite( &item->gpuZoneBegin.srcloc, (uint64_t)srcloc );
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MemWrite( &item->gpuZoneBegin.thread, GetThreadHandle() );
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MemWrite( &item->gpuZoneBegin.queryId, uint16_t( queryId ) );
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MemWrite( &item->gpuZoneBegin.context, ctx->GetId() );
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Profiler::QueueSerialFinish();
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WriteQueueItem(item, QueueType::GpuZoneBeginSerial, reinterpret_cast<uint64_t>(srcloc));
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}
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tracy_force_inline D3D11ZoneScope( D3D11Ctx* ctx, const SourceLocationData* srcloc, int depth, bool is_active )
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#ifdef TRACY_ON_DEMAND
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: m_active( is_active && GetProfiler().IsConnected() )
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#else
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: m_active( is_active )
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#endif
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tracy_force_inline D3D11ZoneScope( D3D11Ctx* ctx, const SourceLocationData* srcloc, int depth, bool active )
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: D3D11ZoneScope(ctx, active)
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{
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if( !m_active ) return;
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m_ctx = ctx;
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const auto queryId = ctx->NextQueryId();
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ctx->m_devicectx->Begin(ctx->MapDisjointQueryId(queryId, queryId));
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ctx->m_devicectx->End(ctx->TranslateQueryId(queryId));
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m_disjointId = queryId;
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auto* item = Profiler::QueueSerial();
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MemWrite( &item->hdr.type, QueueType::GpuZoneBeginCallstackSerial );
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MemWrite( &item->gpuZoneBegin.cpuTime, Profiler::GetTime() );
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MemWrite( &item->gpuZoneBegin.srcloc, (uint64_t)srcloc );
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MemWrite( &item->gpuZoneBegin.thread, GetThreadHandle() );
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MemWrite( &item->gpuZoneBegin.queryId, uint16_t( queryId ) );
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MemWrite( &item->gpuZoneBegin.context, ctx->GetId() );
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Profiler::QueueSerialFinish();
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GetProfiler().SendCallstack( depth );
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auto* item = Profiler::QueueSerialCallstack(Callstack(depth));
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WriteQueueItem(item, QueueType::GpuZoneBeginCallstackSerial, reinterpret_cast<uint64_t>(srcloc));
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}
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tracy_force_inline D3D11ZoneScope(D3D11Ctx* ctx, uint32_t line, const char* source, size_t sourceSz, const char* function, size_t functionSz, const char* name, size_t nameSz, bool active)
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#ifdef TRACY_ON_DEMAND
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: m_active(active&& GetProfiler().IsConnected())
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#else
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: m_active(active)
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#endif
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: D3D11ZoneScope(ctx, active)
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{
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if( !m_active ) return;
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m_ctx = ctx;
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const auto queryId = ctx->NextQueryId();
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ctx->m_devicectx->Begin(ctx->MapDisjointQueryId(queryId, queryId));
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ctx->m_devicectx->End(ctx->TranslateQueryId(queryId));
|
||||
|
||||
m_disjointId = queryId;
|
||||
|
||||
const auto sourceLocation = Profiler::AllocSourceLocation(line, source, sourceSz, function, functionSz, name, nameSz);
|
||||
|
||||
auto* item = Profiler::QueueSerial();
|
||||
MemWrite(&item->hdr.type, QueueType::GpuZoneBeginAllocSrcLocSerial);
|
||||
MemWrite(&item->gpuZoneBegin.cpuTime, Profiler::GetTime());
|
||||
MemWrite(&item->gpuZoneBegin.srcloc, sourceLocation);
|
||||
MemWrite(&item->gpuZoneBegin.thread, GetThreadHandle());
|
||||
MemWrite(&item->gpuZoneBegin.queryId, static_cast<uint16_t>(queryId));
|
||||
MemWrite(&item->gpuZoneBegin.context, ctx->GetId());
|
||||
|
||||
Profiler::QueueSerialFinish();
|
||||
WriteQueueItem(item, QueueType::GpuZoneBeginAllocSrcLocSerial, sourceLocation);
|
||||
}
|
||||
|
||||
tracy_force_inline D3D11ZoneScope(D3D11Ctx* ctx, uint32_t line, const char* source, size_t sourceSz, const char* function, size_t functionSz, const char* name, size_t nameSz, int depth, bool active)
|
||||
#ifdef TRACY_ON_DEMAND
|
||||
: m_active(active&& GetProfiler().IsConnected())
|
||||
#else
|
||||
: m_active(active)
|
||||
#endif
|
||||
: D3D11ZoneScope(ctx, active)
|
||||
{
|
||||
if( !m_active ) return;
|
||||
m_ctx = ctx;
|
||||
|
||||
const auto queryId = ctx->NextQueryId();
|
||||
ctx->m_devicectx->Begin(ctx->MapDisjointQueryId(queryId, queryId));
|
||||
ctx->m_devicectx->End(ctx->TranslateQueryId(queryId));
|
||||
|
||||
m_disjointId = queryId;
|
||||
|
||||
const auto sourceLocation = Profiler::AllocSourceLocation(line, source, sourceSz, function, functionSz, name, nameSz);
|
||||
|
||||
auto* item = Profiler::QueueSerialCallstack(Callstack(depth));
|
||||
MemWrite(&item->hdr.type, QueueType::GpuZoneBeginAllocSrcLocCallstackSerial);
|
||||
MemWrite(&item->gpuZoneBegin.cpuTime, Profiler::GetTime());
|
||||
MemWrite(&item->gpuZoneBegin.srcloc, sourceLocation);
|
||||
MemWrite(&item->gpuZoneBegin.thread, GetThreadHandle());
|
||||
MemWrite(&item->gpuZoneBegin.queryId, static_cast<uint16_t>(queryId));
|
||||
MemWrite(&item->gpuZoneBegin.context, ctx->GetId());
|
||||
|
||||
Profiler::QueueSerialFinish();
|
||||
WriteQueueItem(item, QueueType::GpuZoneBeginAllocSrcLocCallstackSerial, sourceLocation);
|
||||
}
|
||||
|
||||
tracy_force_inline ~D3D11ZoneScope()
|
||||
@ -369,24 +342,46 @@ public:
|
||||
if( !m_active ) return;
|
||||
|
||||
const auto queryId = m_ctx->NextQueryId();
|
||||
m_ctx->m_devicectx->End(m_ctx->TranslateQueryId(queryId));
|
||||
m_ctx->m_devicectx->End(m_ctx->MapDisjointQueryId(queryId, m_disjointId));
|
||||
m_ctx->m_immediateDevCtx->End(m_ctx->GetQueryObjectFromId(queryId));
|
||||
|
||||
auto* item = Profiler::QueueSerial();
|
||||
MemWrite( &item->hdr.type, QueueType::GpuZoneEndSerial );
|
||||
MemWrite( &item->gpuZoneEnd.cpuTime, Profiler::GetTime() );
|
||||
MemWrite( &item->gpuZoneEnd.thread, GetThreadHandle() );
|
||||
MemWrite( &item->gpuZoneEnd.queryId, uint16_t( queryId ) );
|
||||
MemWrite( &item->gpuZoneEnd.context, m_ctx->GetId() );
|
||||
|
||||
MemWrite( &item->gpuZoneEnd.context, m_ctx->GetContextId() );
|
||||
Profiler::QueueSerialFinish();
|
||||
}
|
||||
|
||||
private:
|
||||
tracy_force_inline D3D11ZoneScope( D3D11Ctx* ctx, bool active )
|
||||
#ifdef TRACY_ON_DEMAND
|
||||
: m_active( is_active && GetProfiler().IsConnected() )
|
||||
#else
|
||||
: m_active( active )
|
||||
#endif
|
||||
{
|
||||
if( !m_active ) return;
|
||||
m_ctx = ctx;
|
||||
}
|
||||
|
||||
void WriteQueueItem(tracy::QueueItem* item, tracy::QueueType queueItemType, uint64_t sourceLocation)
|
||||
{
|
||||
const auto queryId = m_ctx->NextQueryId();
|
||||
m_ctx->m_immediateDevCtx->End(m_ctx->GetQueryObjectFromId(queryId));
|
||||
|
||||
MemWrite( &item->hdr.type, queueItemType);
|
||||
MemWrite( &item->gpuZoneBegin.cpuTime, Profiler::GetTime() );
|
||||
MemWrite( &item->gpuZoneBegin.srcloc, sourceLocation );
|
||||
MemWrite( &item->gpuZoneBegin.thread, GetThreadHandle() );
|
||||
MemWrite( &item->gpuZoneBegin.queryId, uint16_t( queryId ) );
|
||||
MemWrite( &item->gpuZoneBegin.context, m_ctx->GetContextId() );
|
||||
Profiler::QueueSerialFinish();
|
||||
}
|
||||
|
||||
const bool m_active;
|
||||
|
||||
D3D11Ctx* m_ctx;
|
||||
unsigned int m_disjointId;
|
||||
};
|
||||
|
||||
static inline D3D11Ctx* CreateD3D11Context( ID3D11Device* device, ID3D11DeviceContext* devicectx )
|
||||
@ -403,6 +398,8 @@ static inline void DestroyD3D11Context( D3D11Ctx* ctx )
|
||||
}
|
||||
}
|
||||
|
||||
#undef TracyD3D11Panic
|
||||
|
||||
using TracyD3D11Ctx = tracy::D3D11Ctx*;
|
||||
|
||||
#define TracyD3D11Context( device, devicectx ) tracy::CreateD3D11Context( device, devicectx );
|
||||
|
Loading…
Reference in New Issue
Block a user