mirror of
https://github.com/wolfpld/tracy.git
synced 2024-11-26 07:54:36 +00:00
Updated comment to say that both OpenGL _and_ Direct3D11
don't need per-zone thread id.
This commit is contained in:
parent
76294ca458
commit
dcf33b51cf
@ -5353,7 +5353,7 @@ void Worker::ProcessGpuZoneBeginImplCommon( GpuEvent* zone, const QueueGpuZoneBe
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// OpenGL doesn't need per-zone thread id. It still can be sent,
|
// OpenGL and Direct3D11 doesn't need per-zone thread id. It still can be sent,
|
||||||
// because it may be needed for callstack collection purposes.
|
// because it may be needed for callstack collection purposes.
|
||||||
zone->SetThread( 0 );
|
zone->SetThread( 0 );
|
||||||
ztid = 0;
|
ztid = 0;
|
||||||
|
Loading…
Reference in New Issue
Block a user