Updated comment to say that both OpenGL _and_ Direct3D11

don't need per-zone thread id.
This commit is contained in:
David Farrell 2021-05-01 15:55:49 -07:00
parent 76294ca458
commit dcf33b51cf

View File

@ -5353,7 +5353,7 @@ void Worker::ProcessGpuZoneBeginImplCommon( GpuEvent* zone, const QueueGpuZoneBe
} }
else else
{ {
// OpenGL doesn't need per-zone thread id. It still can be sent, // OpenGL and Direct3D11 doesn't need per-zone thread id. It still can be sent,
// because it may be needed for callstack collection purposes. // because it may be needed for callstack collection purposes.
zone->SetThread( 0 ); zone->SetThread( 0 );
ztid = 0; ztid = 0;