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Make sure window redraw is active on refresh callback.
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@ -85,7 +85,7 @@ Backend::Backend( const char* title, std::function<void()> redraw, RunQueue* mai
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glfwMakeContextCurrent( s_window );
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glfwMakeContextCurrent( s_window );
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glfwSwapInterval( 1 ); // Enable vsync
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glfwSwapInterval( 1 ); // Enable vsync
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glfwSetWindowRefreshCallback( s_window, []( GLFWwindow* ) { s_redraw(); } );
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glfwSetWindowRefreshCallback( s_window, []( GLFWwindow* ) { tracy::s_wasActive = true; s_redraw(); } );
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ImGui_ImplGlfw_InitForOpenGL( s_window, true );
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ImGui_ImplGlfw_InitForOpenGL( s_window, true );
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#ifdef __EMSCRIPTEN__
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#ifdef __EMSCRIPTEN__
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